2FORT42

Beta Release

An old nightmare... a new game. 
2FORT42 - "Two Forts 1942" 

A ressurection of the infamous '2FORT' series of maps, 2fort42 is a 'mostly new' map for hungry BF42 players to sink their teeth into. 

Featuring: 
- all new heightmap -- not a re-hash of an existing map's geography!!! 
- custom load screen explains it to n00bs 
- ripped surface textures from Market Garden 
- mirrored sides -- axis and allies are on identical terrain 
- lots of vehicles!!! 4 ships, 20 vehicles, and 10 airplanes!!! 
- handcrafted using authentic hax0ring techniques developed by bf42.com forum members!!! 
- view distance 300 for a better sense of scale 

Build Notes: 
- Used paintshop pro 7 for heightmap editing 
- UltraEdit32 for entity placement... all ents placed by HAND 
- mirroring of Axis/Allied ents done with a quick perl script 
- Mosley's RFA Extractor and MakeRFA... THANK YOU MOS!!! 
- three days of nothing better to do, four packs of American Spirit lights, a dozen Red Bulls, and half an ounce of stinky chronic. 

INSTALLATION INSTRUCTIONS:

Files in this zip include:
- readme.txt
	you're looking at it.
	burn, bronze, or otherwise memorialize
- 2FORT42.RFA
	the main map file.  Put it in your:
	{my_bf_1942_folder}\Archives\bf1942\levels\
- menu_2FORT42.RFA
	the file with the load screen.  Put it in your:
	{my_bf_1942_folder}\Archives\
	(there should already be a menu.rfa file there, this will get loaded in addition to that one)

No, this map doesn't overwrite any existing files or break your ability to play with others.  Seriously.  Stop being paranoid.

FUTURE PLANS:

As soon as some *%^(*%()ing tools come out, I will:
- spend significantly more time cleaning up the heightmap.  It is sooooo painful to get precise results in PSP.  I couldn't get the unregistered version of Terragen to do what I wanted.
- spend more time placing 'detail' objects.  I don't want too many, to keep the map low on objects (and hopefully faster on low-end machines), but I'd like sandbags, etc.
- add custom textures for each side
- add custom vehicles for each side
- reduce the RFA size by trimming out unneeded textures

If you're going to host this on a server, please let me know!! I want to play!!!
voodooc@warmfuzzyland.com