----------------------------------------------------------------------------------
			Active9 Studio Presents : Hill 112
----------------------------------------------------------------------------------

Thank you for downloading this map, we hope you will enjoy it very much.

This is a map located in Normandy, south-east of Caen. The map is based on a true
mission, codenamed Epsom. The basic aim of Epsom was to sweep round to the west and
south of Caen and reach the main Caen-Falaise road. This would almost encircle the 
German defenders around Caen.

The date is june 27th 1944, the sun is going down. The 4th Kings Shropshire Light
Infantry (4KSLI) of 159th Infantry Brigade represent the allies team. Their task 
was to attack the hill, which was defended by the 12th SS Panzer Division. The 
allies start in their base and can capture 2 points right ahead: the depot building and 
the town colleville. this is a pretty important town because it is near to the 
only intact bridge over the river Odon. Axis can capture Baron sur Odon where 
additional tanks and an apc will spawn. Allies and axis need to fight for the 
bridge because its the only way for vehicles to get to the hill. Both sides have a
fighterplane although you can't see much when flying.. but that makes it all the
more fun.

The map's lighting is set pretty dark, but still playable. you see pretty far away
like you would at dusk. It makes it even more fun due to the fact that you can hide
everywhere on the map, each object looks like an enemy if seen from a distance.

A TUNNEL is located near Colleville, to provide quick acces from the back of the town
to the bunker near the intact Odon bridge. You can either use it and risk being 
trapped or use the ruins that are on top of it as cover.

The environment sound includes far off bombing sounds, birds, frogs, river... 
Also encluded are wrecked tanks, apc's, jeeps and even a crashed b17.

supported : multiplayer game types: Conquest, CTF and TDM.
NOT supported (yet) : singleplayer/botsupport

for an optimised atmosphere enable lightmaps and environment mapping.
3 months of work have been put into this map to create a lifelike environment and
authentical feeling for the player. Gameplay has been tested over and over to 
optimise both sides advantages and disadvantages.

tools used :

MAdbulls editor (heightmap and object placement)
Editor 42 (minimap and some textures)
Photoshop (textures and additional editing)
3DsMax (shadows and lighting)
Cool Edit pro 2.0 (sound creation and editing)
Battlecraft 1942 beta (object placement objectlightmaps)
Terragen (sky creation)

skins used from the skinpack for stalingrad created by STUKA, hospital of the damned 
skin by Devil A.K.A [3rdA[{AF}Devil*Col*, Camp fire created by Ghoul (from barbarossa 
map), and some skins used from the bocage skin pack by merciless creations.


Installation : extract the hill112.rfa file to the folowing directory : 

X:\Program Files\EA GAMES\Battlefield 1942\Mods\bf1942\Archives\bf1942\levels
with 'X' the letter of the drive where you installed your battlefield game


for further information on Active9 Studio maps visit

http://studio.active9.com


Hill 112 Created by Steven Maes (KoOkiE)