Usage:
/CONNECT [-lq] [world]
/CONNECT host port
Attempts to open a socket connected to
world. World must be defined by the
/addworld command and not already
connected. If world is omitted, the first defined world will be
used.
If world does not have a host and port,
/connect will
create a "connectionless" socket.
In the form
"/connect host
port", it will define a temporary world named
"(unnamedN)" with the given address, and try
to connect to it. Host may be an internet hostname, an IPv4
address, or (if your platform supports it) an IPv6 address.
A temporary world will be undefined when it is no longer in use.
When a hostname is given, TF must resolve it to an IP address. If %{gethostbyname} is "nonblocking" (the default), and this process takes too long, TF will print "Hostname resolution for world in progress" (the PENDING hook) and continue to work in the background, leaving you free to do other things. If the resolution succeeds, TF will try to connect; if it fails, you will be notified.
On most platforms, if %{connect} is "nonblocking" (the default) and the connection takes too long, TF will print "Connection to world in progress" (the PENDING hook) and continue to try to connect in the background, leaving you free to do other things. If the connection eventually succeeds, you will be switched to that socket (but see note below); if it fails, you will be notified.
Even if %{gethostbyname} and/or %{connect} are "blocking", they can be interrupted with the SIGINT signal (^C).
When a pending /connect succeeds,
the foregrounding is done by
a CONNECT hook
defined by the standard library.
If you don't want to switch automatically, you can either delete the default
hook
(/undef
~connect_switch_hook)
or define your own
(with a priority higher than 0).
If you define your own but you still want
the switch to occur, you must either make it a
fall-thru,
or explicitly call
"/fg
%1" from your
hook.
If you have trouble connecting (especially if you use SOCKS), try setting connect=blocking.
If your host has multiple network interfaces, the OS will choose one of them for the client end of the connection according to its own rules. To override the system's choice, set the tfhost variable or define the world with a srchost parameter to addworld.
/connect returns 0 on error or failure, 1 on success, or 2 if the connection is pending.
See: worlds, sockets, proxy, /world, /addworld, /fg, /retry, %login, %gethostbyname, %connect, hooks procotols