YOU MUST FOLLOW THESE INSTRUCTIONS AS THE GOD CHARACTER ON YOUR MUCK!
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
IF you don't have a working awake? prim, go get one.  If you don't know
how to write it, e.mail me at howard@pa.itd.com   I will NOT support
any TinyMUCK that doesn't have such a basic prim as awake?.

IF for some STRANGE reason you don't have a pmatch macro, you can upload
the MUF.pmatch file and define it in your macro table.  Make sure the
program is set LINK_OK.   You MUST have a working pmatch!  You will have
to edit the script and change #xxx to the actual dbref of the program.

If you use a special MUF program for descriptions on your MUCK and you plan on
adding a conference room, you are going to have to write a program to return 
the correct description on the stack and edit fix-look-stupidity in MUF.main
If you need help with this contact howard@pa.itd.com

Go to the room where MUDLINK resides and upload the script named MUF.main
Make sure the program is set Wizard.   You MUST be in the same room as MUDLINK
when you upload!

You should add the help file to the MUCK's somewhere so that users can get 
complete help on MUDLINKS.

If you are interested in Conference rooms, Create and teleport youself to a 
new room. Upload the MUF.conf script.  Get with the remote mud's admin 
and get the DBREF of the remote Conference room.  Set 2 properties on the
3 exits linked to MUF.conf  _room:DBREF  and _dest:MUD   Where _room is the
dbref of the REMOTE Mud's conference room and _dest is the name of the REMOTE
mud.  MUD must be defined in the MUDLINK's database.

If you are having problems configuring a Conference room, e.mail me at
howard@pa.itd.com

Add simple_who.c to interface.c in your src directory.
Add new_command to game.c in process_command() at the correct place.
Recompile and restart your TinyMUCK.

Thats it, your done!
