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|Installation Instructions:|
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 Place or copy the hs_forts.pk3 file into "C:\Program Files\Return to Castle Wolfenstein\Main folder"
 Or if you installed it into a different directory just make sure you place it in the "Return to Castle Wolfenstein/main folder"

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|Author:|
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 HotShot
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|Contact info|
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 ICQ = 144166293
 Email = ldrhotshot@aol.com

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|Website|
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 http://maps.rtcwfiles.com
 or
 http://rtcwmaps.fragland.net

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|Map Description:|
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 1st of all this map based on strategic gameplay. Should each team do there job propper it will be very hard 
 for the oponents to complete there objectives. Thats providing they use the map to its full potential!.
 This map is basically a capture point map which includes one or two other objectives.
 Axis have just taken over an abandoned church and are now attempting to capture the Allied fort 
 to gain full control of the land. The Allies must prevent the Axis from doing this by taking over the church
 and getting rid of the Axis for good.

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|Mission Objectives:|
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 Both sides must capture each others base. Axis have to capture the fort and Allies must capture the church.
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|Allied Objectives:|
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  1. Capture the Church
  2. Destroy the Church gates for easier access into the Church. 
  3. Stop the Axis form capturing the Fort.
  4. Do not let the Axis destroy the Fort Doors. 

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|Axis Objectives|
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 1. Capture the Fort.
 2. Destroy the Fort Doors to enable easier access into the Fort.
 3. Stop the Allies from capturing the Church
 4. Do not let the Allies destroy the church gates.

Note: Parts of the objectives are explained a bit better in the game and also provide a little helpfull tip.

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|Known bugs & errors|
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 The gun on the bridge is facing the wrong way.
 You can see the bottom of the flags when standing in the room/building below them.
 One or 2 brushes need smoothing out cause they let light through.
 One of the basement gates opens quicker than the other.
 I forgot to put in some target_locations so the players can tell where they are.

 Note: All the above will change for the next release. The reason i am releasing this map now is so i can get feedback as to wether or not you like the style of gameplay and if you would like anything to be changed?.
 Also although the file name is hs_forts.pk3 the map name is takeover Beta 1. The reason for this, is because when i changed the map name the terrain for my map wouldnt work. So i had to keep it as hs_forts. So i apologise for any confusion.
 The map name will remain Takeover. If i can make it so when i change the file name that the terain works i will do so and you will be notified of this on the site and in the readmee.
 I will also make better screenshots and arrange the objectives so you dont have to see the enemies objective aswell.

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|Special Thanks| 
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 Huge thanks goto Marko for all his help aswell as me testing his patience with all my questions.
 Also thanks for hleping me with some of the scripting which i couldnt get to work. Thnx m8 :~D

 Thanks goto all the people who have done tutorials that have helped me. Such as Tunnleram, Pointy and Nib aswell as anyone i cant think of.

 Major thanks goto Pro-Filer of http://www.rtcwfiles.com for everything you have done for me and the staff of RTCWFiles.com. 
 Also thnx to all the staff at http://www.rtcwcentral.com for providing my favourite mapping forums.
 
 I would also like to say hi to all those regulars in the rtcwcentral mappinng forums and thnx for putting up with me for this long.
 Actually they should be thanking me but oh well :p

 Last but not least i would like to thank you for downloading my map. I just hope you enjoy it. :)
 Now go enjoy this map :D and dont forget to send any questions or feedback to me.
 Contact info is near the top of this page :D