RTCW's DeGeneration - Server Cvars
===================================
Version: 0.981
Date:    7/24/2004
Site:    http://www.tramdesign.net

Contents: This document describes all server cvars. For DG-specific commands, please see: dg_commands.txt 




server cvars
============

g_buildableExplosiveDamageScale (0.0 - x.x) [Default = 1]
-------------------------------------------
Adjust damage explosive weapons have on the buildable
At "1" Dynamite does 50% its damage to the buildable
At "1" Grenades do 25% of their damage to the buildable


g_buildableBulletDamageScale (0.0 - x.x) [Default = 1]
----------------------------------------
Adjust damage bullet weapons have on the buildable
At "1" Bullets do 10% their damage to the buildable


g_buildableRepairScale (0.0 - x.x) [Default = 1]
----------------------------------
This determines how fast the engineer can build
At "1" repair is 2 health units per server frame


g_partGearValueScale (0.0 - x.x) [Default = 1]
----------------------------------
Adjust the value of gears
Setting this value to 1 = 300 health
Generator = 10,000 health


g_partBatteryValueScale (0.0 - x.x) [Default = 1]
----------------------------------
Adjust the value of batteries
Setting this value to 1 = 200 health
Generator = 10,000 health


g_partFuseValueScale (0.0 - x.x) [Default = 1]
----------------------------------
Adjust the value of fuses
Setting this value to 1 = 100 health
Generator = 10,000 health


ref_Password <none> [defaults to "none"]
-------------------
Sets the password required for referees, defaults to "none" = referees not allowed


team_nocontrols (0/1) [Default = 1]
---------------------
Toggles player access to team control commands such as lock/unlock, readyteam, etc.


team_weaponswap <bitfield>  [Default = 9]
----------------------------
0 = none, 9 = default/vanilla rtcw (soldier + LT)
Enables/disables ability to drop and pickup team independent weapons within their class
Add up the numbers for the classes to enable weapon swapping
  1 = SOLDIER
  2 = MEDIC
  4 = ENGINEER
  8 = LT
 

speclock 
--------
Turns speclock on automatically from server.cfg


team_maxPanzers (-1/0/#) [Default = -1]
-------------------------
Specifies number of panzers allowed
  -1 - Default/vrtcw - no limit
  0 - None allowed
  # - Specify number allowed


match_warmupFire (0/1) [Default = 0]
----------------------
Toggles on/off ability to cause damage during warmup period
0 = No damage can be inflicted during warmup
1 = Damage inflicted during warmup


server_allowCenterView (0/1) [Default = 0]
----------------------------
Toggles on/off ability to use centerview
0 = Clients aren't allowed centerview
1 = Clients are allowed centerview


g_doIntermission (0/1) [Default = 1]
---------------------------			
Toggles on/off players needing to ready up at end of match's scoreboard
0 = no ready up at intermission
1 = ready up at intermission


g_doWarmup (0/1) [Default = 0]
----------------
Toggles on/off warmup period before a game
0 = no warmup
1 = warmup period


g_movableMG42 (0/1) [Default = 1]
-------------------
Toggles on/off ability to dis/reassemble MG42s
0 = no moveable MG42s
1 = moveable MG42s


match_readyPercent (0 - 100) [Default = 50]
----------------------------
Setting is in percentage of when all players are considered ready
This controls % needed at intermission and warmup


vote_percent (0 - 100) [Default = 50]
----------------------
Setting is in percentage of what a vote is considered passed


g_timelimitscenerio (0/1/2/3) [Default = 0]
-----------------------------
Sets the game mode to play.
  0 = SetWinner - check generator levels, setwinner and endgame when timelimit hit
  1 = SuddenDeath - game continues until a generator is built or destroyed	
  2 = stopbox - dropbox no longer falls when timelimit hit
  3 = autobuild - generators slowly build on their own when timelimit hit