OSP for Wolfenstein - Multiview Spectator Mode
==============================================
Version: 0.9
Date:    30 Dec 03
Contact: rhea@OrangeSmoothie.org
Site:    http://www.OrangeSmoothie.org


"Multiview" (referred to simply as "MV" throughout this document)
spectating is the ability to follow 2 or more clients
at the same time.  Under OSP, these clients can be viewed
simultaneously with windowed views of players, or through simple
flipping between main views of the desired players.

The really nice part of this is that a demo recorded under a
MV spectator mode has the exact same set of controls and features
available in demo playback as there are when spectating a live
match.  Thus, demo viewers are no longer handcuffed to the views
seen during the recording, and are free to view any client
contained in the multiview demo.

The layout of the multiview interface is much like Windows.  There
are common window and drop-down widgets seen in any windows-based
environment.  You're fire button and mouse are all you need to operate
the controls.

For demo controls, please refer to the osp-wolf-DemoControls.txt
file found elsewhere in this distribution.


Recording under MV:
-------------------
Recording is identical as normal recording.  If you use the
"autorecord" command, the demo will be named with a "MVD"
tag in the filename to more easily identify a demo that
contains multiview info.


Usage:
------
To begin multiview spectator mode, issue:

     \mvallies
     \mvaxis
     \mvall
     \mvd

.. to view the entire allies/axis teams, or everyone in the game.
"mvd" is the same as "mvall", except that it also begins recording
immediately (dK is a newbie).  If a new client joins a team after
you have started recording, they are automatically added to your
current view.

Once MV is activated, you will see the appropriate team flags with
a number to the left representing the number of players that are
being tracked.  To the right of the flag is a drop down widget that
allows you to expand/collapse the list of names of players on the
team.

Highlighted player names in the drop-down list are the players
currently viewed.  The player with the "*" to the left of their
name is the current "main" view.  Clicking on a player name will
cause a new window to appear.  If the player's window already exists,
click on their name will close their window.

Windows can be moved by clicking and holding your fire btton on the
window's status bar, and then moving the mouse (just like Windows).

To swap a window view with the main view, click the maximize button
of the window (in the upper right), or the main window view.

To close a window, click on the "close" (red X) button of the
window, or the players name in the drop down player list.

To resize a window, click and hold the diagonal pattern in the
lower right of the window (just below the ammo info).

You can click in the main view to scroll through players, just
like normal in-eyes spectating.


Window Info:
------------
The HUD for window views is shown below

+----------------------------------------------------------------+
| Playername                                              []   X |
|                                                                |
|                (Main view of the player)                       |
|                                                                |
|                                                                |
|                                                     S<percent> |
|                                                     C<percent> |
|                                                   [WeaponIcon] |
| Class/Current Health   <Engineer work percent>   Ammoclip/Ammo |
+----------------------------------------------------------------+

Class: E(blue), M(white), L(green), S(red)

<Engineer work percent>: Only appears when an engineer is "working"
                         (i.e. arming/defusing dynamite, repairing)

S<percent>: A green "S" followed by a number describes the percentage
            of sprint reserves left for the player.  This will only
			appear when the sprint reserve is less than 100%

C<percent>: A red "C" followed by a number describes the percentage
            of charge for a player's primary weapon (panzer, revive,
			etc.).  This will only appear when the weapon charge
			percentage is less than 100%.

[WeaponIcon]: Appears for all weapon but the knife.  It flashes the
              current weapon state for the player:

				RED    - Firing
				YELLOW - Reloading
				WHITE  - Weaponswitch

There is a resize widget just below the Ammoclip/Ammo info that you can click
and drag to resize the window.