TC Elite changelog

todo


-removed hand rail skating (has to be done by mappers)
-move print line to top (q3 like)
-check fallin damage from jump

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Beta 0.3 Build 3 PUB 27-10-2004
PUBLIC TCETEST

-reduced weap damage by 10% except for m3s90 and knife
-doubled knife damage
-silenced weapons have reduced penetration and distance capabilities
-silenced weapons limit to small grenade loadout and no tech kit like snipers
-ui says "more to right" in the gun positioning setting
-reduced clips to 3 extra
-reduced mac10 clips to 2 extra
-changed pickup message for bombs to "demolition charge" instead of "dynamite"
-changed pickup message for health to "Painkillers" instead of "20 Painkillers"

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Beta 0.3 Build 2 RC3 26-10-2004

-increased damage by 50%
-lowered sprint range by 20%
-decreased health packets to 20
-"aksu-74" appears on pickup instead of "m16"
-renamed pickup from "20 Med Health" to "20 Painkillers"
-removed "Shuffle XP" from vote and ref menu
-fixed far sounds for various guns
-added missing specops woodland camo faces
-removed type 1 flares from scope effects
-all weapons spawn with 5 clips now
-added "TCE TEST" to load screen
-updated credits screen
-added TT logo to credits and main menu screen
-gametype vote messages are now correct
-inactivity causes bomb carriers to drop bomb after 15 secs, or 5 secs when they don't move after round start

Beta 0.3 Build 1 RC2 21-10-2004

-removed Mossberg
-made m3s90 pump/semi selectable
-removed Micro Uzi and added Mac 10 to both teams
-tweaked AKSU model
-added missing glock world model
-changed mac10 sound
-removed far sound for silenced weapons
-added team counter in deploy menu
-longer terror route in dem_snow
-removed firemode crash issue
-added firemode sound and anim
-removed flashbang bug (new flash no longer resets previous)
-changed mac10 recoil anim in tac
-deathmatch spawn have team spawnflags now
-knife is "full auto" again
-fixed flares on scopes for new flare types
-load message appears correctly in Bodycount
-new terror arm skins
 

Beta 0.3 Build 0 RC1 12-10-2004

-added different head skins, helmet, protec helmet for specops/woodland
-added different helmet, googles, protec helmet combinations for specops/commando
-increased pump shot re-trigger rate by 15%
-added prone move sound
-added tc0.45 heartbeat sound
-bomb carrier does no longer show bomb icon after planting
-glass shards make sound when they fall on ground
-fixed floating weapons on players back
-updated sleeve skins with higher resolution camo
-terrorists finally show correct head pain skin
-clients with connection loss can't receive bomb
-clients drop bomb after 3 secs of connection loss
-cg_drawFriend determines teammate icon 0 = none, 1 = not visible through walls, 2 = default, visible through walls
-added cg_drawFriend to "customize hud UI"
-removed WEAPON and SCOPE section from "customize game UI"
-completely removed slide/skating after landing
-much faster rejump ability, jumping is allowed 250 msec after landing
-landing time no longer influences jump power, out-of-stamina jumps have half power
-added weapon cycle during tacmode
-jumping players can't go tac anymore (to avoid flickering tac transition)
-cursorHints are solid if enabled, no status bar except for bomb/defuse
-changes for button defaults in default.cfg (tac defaults to MOUSE2 ... )
-added "dead man's click" when clip is empty
-grenades are thrown from center
-exchanged dynamite model to altered q3tc1.x c4 model
-removed "dynamite" from voice messages
-added c4 explosives icon for popup messages and hud
-c4 explosives model is shown on the back of the player with bomb
-included Raptors new sidearm animations (last shot with slider staying back and non-empty reload with slider in front position) 
-added new weapons MP5SD (Specops) and AKSU-74SD (Terror)
-changed MP5 to Specops only
-changed UMP45 to both teams
-added new weapon AKSU-74 (Terror, MP5 equivalent)
-changed akimbos to glock, used new hand/sleeve models
-added akimbo berettas for Specops
-MicroUzi/Mac10 are now in sidearm slot and selectable only in combination with small smgs/mossberg
-Akimbos are selectable only in combination with small smgs/mossberg
-changed Benelli M3 Super90 to semi-auto operation
-Benelli M3 Super90 has 8 shells now
-added firemode switch for some weapons
-implemented burst fire mode
-changed view gun position/appearance 
-horizontal position of view gun is now configurable in UI
-new recoil anim (coded) for snipers and M3 Super90 
-updates to dem_snow
-updates to dem_village

todo (complete list):
no matter what, 22nd is release date:

-some of the "release critical" suggestions from the forum
-introduce spawnflag for "player_team_deathmatch" (Bodycount) spawnpoint and position them to the respective teams
 far side of the maps
-integrating some of Race's suggestions for weapons (skins, sound)
-integrating some of Airon's sound changes
-updating/integrating Race's final maps
-updating some Terror head stuff (hoods ...)
-finalizing dem_wood, dem_snow
-compiling HellOnStage (hos) texture pak/folder


Beta 0.2 Build 10 PRE 09-09-2004

-fixed weapon restriction bug
-fixed weapon drop and slow down when landing
-added new version of dem_village

Beta 0.2 Build 9b PRE 01-09-2004 MINI UPDATE

-fixed crash bug in piercing routine on maps with multiple FUNC_EXPLOSIVEs
 (why the hell did I comment out that stable old 0.45 code :))
-introduced slow (1-sec) prone transition in first person view
-temporarely removed weapons models on players backs (will be fixed next version)

Beta 0.2 Build 9 PRE 22-08-2004

-fixed LUGER bug
-no sprint on ladders
-lean not allowed on ladder or when dead
-lean forces to walk
-always play pickup animation on weapon pickup
-scoped weapons show correct scope view after pickup
-removed knife icon when knife carrier looks at enemies
-crouched characters bob much slower
-drop client weapon immediatly on death
-removed "You are near ..." track in Bodycount
-removed 1-sec ice-skating effect after falling
-increased pistol delay slightly to previous value in order to match server time frames
-smg damage increased by 50%
-assault rifle damage increased by 50%
-pistol damage increased by 33% (relatively lowered)
-sniper rifle damage increased by 25%
-only show pickup icon for health if health <= 0
-spawnprotect icon removed
-defuse area tolarance increased
-defuse hint icon/activation overrides any other activation
-removed breath puff from bodies
-removed weapon/health pickup sounds
-removed vote gong sound
-removed short distance footstep/land sound when walking
-introduced TC 0.45 circular floating aim point for hip shooting (non-predictable, non-center
 aim point, lamers can no longer mark the aim point on their display)
-removed campaign vote option
-map list for bodycount appears correctly
-gametype description appears correctly
-gametypes in host server menu restricted to Demolition and Bodycount
-new deploy menu
-introduced primary/sidearm/special slots in deploy menu
-introduced Techkit for faster bomb/defuse times (techkit is traded against 2 frag grenades)
-fragmentation grenade loadout is now dependent on primary weapon (smg: 2 frag, assault: 1 frag, siper: 0 frag)
-Techpak carriers have highest priority for explosive assignment in 1-bomb mode
-some fixes in g_dynamitemode 1 (gives bomb to only one player of the bombing team)
-g_dynamitemode 1 is now default
-updates/fixes to snow camo group (models and skin: helmets, googles, ...)
-removed ET player highlighting for distances > 384 units (player glow)
-don't allow prone while jumping or airborne or while standing on another player
-don't allow prone for 750 msec after landing
-removed prone-stuck bug when falling off ledges while proned
-urban model for all Specops characters available


Beta 0.2 Build 8 PRE 10-08-2004

-reduced smg spread
-increased smg damage
-reduced mac10 recoil
-increased ak47 recoil
-pistols are slightly faster
-introduced distance falloff dependent on weapon/caliber
-movement view bobbing as in .45
-locked cg_fov
-player model bends during lean, lean shot allowed in tac mode, moving allowed
-experimental g_dynamitemode 1 gives bomb to only one player in bombing team
-internal code changes for demolition objective handling
-new brightness calibration menu
-adjusted player skin brightness
-ak47 and knife have correct arm skins now
-increased mp5 and r93 skin brightness
-terrorists show correct head pain skin
-removed health bar under teammates, name is shown in lower quarter of screen
-killer message is shown in demolition gametype (5), death messages in bodycount gametype (7)
-primary weapon is dropped on death
-dropped weapons can be picked up (grab sign indicates this)
-new "wm_camo" to select player camo group in map script (not defined = woodland, 1 = desert, 2 = snow, 3 = commando)
-added desert, snow and commando camos for specops
-first person arm/sleeve camo can now be linked to player skin, so that sleeves show correct camo, currently working for specops
-introduced new stair contents shader for steep (45 degree) and very steep (~70 degree) stairs
-falling damage doesn't gib
-introduced new gametype bodycount (COD team deathmatch like) (7) using mapname_tdm.script and info_player_deathmatch spawns
-new map dem_snow
-updated map dem_industrial
-updated map dem_village
-map et_sample changed to dem_sample
-major repak of pak files to deal with ET pure check issues:
 update with overwrite enabled, delete the following paks (if existing):
 pak2.pk3
 weapons2.pk3
 dem_wood0.pk3
 tc_tweety0.pk3
 mapmedia2.pk3




Beta 0.2 Build 7 PRE 08-07-2004

-shotty ammo indicator displays bullets correctly
-shotty arm skin fixed
-pistols 25% faster
-knife has 150% more damage
-always get default weapon set if selected invalid weapon for some reason
-team swap results in correct equivalent weapon set
-added "let's go" at round start, removed "fight" print
-auto "fire in the hole" radio when frag gren is thrown
-muzzle flashes less visible
-default lms_round_limit and match_limit increased to 5
-opposing team scores are no longer shown
-model lighting r_ambientscale is now 1.0
-all maps follow naming convention dem_ for demolition gametype
-new map dem_wood
-all tc_northportX.pk3 need to be removed


Beta 0.2 Build 6 PRE 29-06-2004

-planting is now straight below player
-dynamite should be easier to defuse
-grenades don't pass fence anymore
-grenade world models are correct
-ppl slide off other players when try to stay on top of them, jump is disabled
-bombing team can't defuse own bomb (lamer protection)
-fixed missing follow names
-akimbo also shows bullet impacts when local impact prediction is activated (g_predictBullets == 1 (default))
-sound should always play at end of round
-specops faces have correct pain skins
-UI now says Aim / Iron Sight to make it more obvious to noobs
-added dem_village and dem_industrial by tweety

Beta 0.2 Build 5 PRE and earlier

-now auto jump to spectator when dead anim is finished
-cycle through dying anim is gone
-fixed dynamite collision with player
-no lean in sniper scope view
-M3S90 slightly more power
-Snipers 25% less power, more spread from tac cycling
-movement penalty for heavy equipment, snipers are 10% slower, SMG is 8% faster, assault stays same
-weapon slots now 1-primary, 2-sec, 3-knife
-drawgun 0 cheat protected
-server and client aim state is synchronized
-primed grenade explodes during sprint
-reworked weapon cycle, added weapon names during change
-removed afro head
-added lagometer and drawFPS to UI, removed crosshair settings
-1000 other things





