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Mail-from: From owner-virtu-l@VMD.CSO.UIUC.EDU Thu Nov 23 17:26:47 1995
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Message-ID:  <490nib$cn9@tkhut.sojourn.com>
Date:         Thu, 23 Nov 1995 02:50:51 GMT
Reply-To: "Sci.Virtual-Worlds" <scivw@FRIDGE.HITL.WASHINGTON.EDU>
Sender: "VR / sci.virtual-worlds" <VIRTU-L@VMD.CSO.UIUC.EDU>
From: "Sci.Virtual-Worlds" <scivw@FRIDGE.HITL.WASHINGTON.EDU>
Organization: Sojourn Systems.  Lansing, MI (USA)
Subject:      MISC: Virtual i-O i-glasses! Group Purchase...
To: Multiple recipients of list VIRTU-L <VIRTU-L@VMD.CSO.UIUC.EDU>

*** EOOH ***
Date:         Thu, 23 Nov 1995 02:50:51 GMT
Reply-To: "Sci.Virtual-Worlds" <scivw@FRIDGE.HITL.WASHINGTON.EDU>
Sender: "VR / sci.virtual-worlds" <VIRTU-L@VMD.CSO.UIUC.EDU>
From: "Sci.Virtual-Worlds" <scivw@FRIDGE.HITL.WASHINGTON.EDU>
Organization: Sojourn Systems.  Lansing, MI (USA)
Subject:      MISC: Virtual i-O i-glasses! Group Purchase...
To: Multiple recipients of list VIRTU-L <VIRTU-L@VMD.CSO.UIUC.EDU>

From: jgoggan@sojourn1.sojourn.com (John Goggan)


Well, the group purchase of the Virtual i-O i-glasses! units is now
complete -- and, in my opinion (and others since they've been mailing me
about it), it went very well!  All of the US buyers (but one -- who
hasn't sent his payment yet) received their units last week!  Some
international ones are on the way still...

In any case, I hadn't used the VIO unit before buying one with the group,
and I want to say that I am quite happy with it.  The clarity is quite
nice (you pay for that a little bit in loss of "immersion" feel, but it
was worth it for me).  The tracker feels responsive.  Long story short:
I just plain really like it!  Good stuff!  (Plus, when you just want to
kick back and relax, it makes for a very exciting game of Daytone USA on
a Sega Saturn -- just tried that this weekend and had to go right out and
buy the Sega steering wheel so that I could REALLY pretend to be in the
driver's seat... heh... :)

Others in the group have written and expressed similar reactions, so I
believe that everyone is happy with their HMDs...

Just wanted to let everyone know that the group purchase is now compelte
-- and everything worked out well.  I'm looking into more things for the
future...  I'll keep you updated!

 - John...

P.S.  Also, Virtual i-O has given us permission to buy more units in
      small quantities at the group purchase price ($725 to your door)
      for a limited time (which isn't determined yet).  I already have at
      least two interested in buying soon after Thanksgiving -- so if anyone
      else is interested that didn't get in the first time, please let
      me know and I'll take care of it!


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Message-ID:  <199511230808.TAA11801@mozart.ph.unimelb.EDU.AU>
Date:         Thu, 23 Nov 1995 19:08:05 +1100
Reply-To: "Sci.Virtual-Worlds" <scivw@FRIDGE.HITL.WASHINGTON.EDU>
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From: "Sci.Virtual-Worlds" <scivw@FRIDGE.HITL.WASHINGTON.EDU>
Subject:      APPS: Visit to Integra Australia
To: Multiple recipients of list VIRTU-L <VIRTU-L@VMD.CSO.UIUC.EDU>

*** EOOH ***
Date:         Thu, 23 Nov 1995 19:08:05 +1100
Reply-To: "Sci.Virtual-Worlds" <scivw@FRIDGE.HITL.WASHINGTON.EDU>
Sender: "VR / sci.virtual-worlds" <VIRTU-L@VMD.CSO.UIUC.EDU>
From: "Sci.Virtual-Worlds" <scivw@FRIDGE.HITL.WASHINGTON.EDU>
Subject:      APPS: Visit to Integra Australia
To: Multiple recipients of list VIRTU-L <VIRTU-L@VMD.CSO.UIUC.EDU>

From: John Costella <jpc@physics.unimelb.EDU.AU>

While over here in Adelaide I thought I'd take the time to
chase down the folks at Integra Pty Ltd, one of Australia's
few established commercial entities distributing, consulting
and developing applications for virtual worlds technology.

Since I didn't have much to report on when I was Australasian
co-moderator of the now-defunct sci.virtual-worlds.apps :-(, I
thought I'd atone for my sins by reviewing my visit to Integra
for those that are interested.


Visit to Integra Australia Pty Ltd
==================================

Let me begin by saying that Integra belongs to the small class
of VR companies (some others of which participate here in sci-vw)
that are truly application-driven, rather than gadget-driven.
This seems to have come from the MD's experience with the
Department of Defence. The company itself was founded six
years ago, to provide consultancy services to DoD and the
Defence and Science Technology Organisation at Salisbury.
It won a major software support contract (5 years) in conjuction
with two major Australian companies (BHP and AWA) for over-the-
horizon radar, and has since won further contracts with Telstra
(telephone) and GEC Marconi, as well as the DoD.

So they don't sound like a VR company, right? Well, the
consultancy business is definitely paying the bills. But about
four years ago they decided they'd need something of a more
long-term basis for their existence, so they began to do their
homework on the development of software, in the areas of
visualisation and medical systems.

Still doesn't quite sound like fair dinkum VR, right? Well
another Mission of theirs is to establish themselves as *The*
VR company in Australia. Let there be no doubt here---you
walk into their office and you see Virtual Reality posted
right there on the wall. They are not shirking from the bad
press (and the trivialisation) that the term "VR" has achieved
in this country. They're telling their clients that VR is a
serious technology, plain and simple.

Let me back up a step, though, to before I walked into their
office. That morning, I had rung Integra's phone number,
and asked for Alan Yates (the convenor of the AusiVR 94
conference). The secretary pushed the wrong button, and I
heard her tell someone that "John someone from Melbourne is
calling". Hardly a good introduction! But without any idea
who on earth I was, Alan Yates did indeed talk to me.

It turns out he is the MD of Integra. I didn't find that out
until we had been talking for twenty minutes. He is a
thoroughly friendly, but wise, chap; doesn't waste words,
but doesn't consider people to be a waste of his time.
And he invited me down to visit them---that afternoon, in
fact.

I must admit I was a little sceptical. People who have that
much time to talk, and that much flexibility, often do not
have any work! But in any case I jumped on the bus that
goes north of Adelaide. About 10 km out, the suburbs thin
away, and there are wide stretches of fields. In the middle
of this is a place called Technology Park, built about 10
years ago, and (I believe) now taking on the status as the
"Multi-Function Polis" debated heavily in this country last
decade. One of the first buildings built there is Innovation
house. I seem to remember it as being fairly rectangular
on the outside, but it seems to be circular on the inside,
with lots of tinted glass, and aquamarine paintwork. Fits
in well in a high-tech park.

When I finally figured out how to get into their reception
area (a little high-tech for me :-), any fears of finding
a vague group of people, diddling around with gadgets, with
no real work to do, evaporated. Real work was going on. I felt
like I was back at IBM selling mainframes to industrial clients.
Except that this time I had nothing to sell!

After a few minutes, Alan greeted me, and took me to an
informal conference room. He brought in Jeremy Graham, their
senior software engineer and principal techie for VR systems
development. (They have a staff of 15, four subcontractors.)

As we talked, what struck me most was how their true belief
and enthusiasm for virtual worlds technology was blended with
a maturity and wisdom for commercial and practical realities
that is rare in this young field. (Listening to Bob Jacobson
here on sci-vw is a similar experience.) They deal with
real clients, and seek solutions to real problems. They do
not attempt to foist virtual worlds technology into areas
that ain't broke to begin with. In fact, they actively
*discourage* clients from using, say, HMD's, if a different
technology would be more appropriate and effective.

How can this possibly help VR? Well I must explain that
Australians are a very cynical bunch of people, on the whole.
And the trivialisation of VR means that it is not taken
seriously. (For example: I heard that the world-famous
craniofacial unit at the Women's and Children's Hospital,
here in Adelaide, was using virtual worlds technology.
I called their principal techie last week, and he laughed
openly. "Virtual Reality---isn't that flying around and
stuff? <guffaw>" Yet he considered the advanced visualisation
equipment they were using to be "serious".) So in this country,
hype means little. You will be shunned and ridiculed, unless
you tell it like it really is.

And so Integra tell it like it is. They have done their
homework on VR. They go to all the major conferences (not
trivial from this side of the planet), even demonstrated in
a little booth at one of the SIGGRAPH's, and organised the
first Aussie VR conference. (That was a bit disappointing, but
they have learnt; look for a repeat in probably '97.) A lot of
Integra's software development is built on top of established
VR products. But in many cases they simply sell it as a
"3-d visualisation tool", to avoid the stigma of "VR=Nintendo".
The application solves a particular problem of the client,
full stop. They then say, "Hey, would you like to see that
in stereo?" and the client says, "Wow, can you really do that?"
And then they say, "How would you like a three-dimensional
tracking device?" and the client grabs one of them too. And
then after the client is happily enjoying a massive increase
in productivity, they let them know that they are using
Virtual Reality. And the message sinks in.

I know that this approach may seem philosophically wrong
to some members of this group. But being an Aussie, I must
agree that the end justifies the means.

Let me explain a little how Integra have developed their
software applications. They started off using Sense8's
WorldToolKit, but then realised it didn't have a lot of
functionality that they wanted. So they built their own
product, *on top of* WTK, called Reality+, which added
a lot of the things they wanted (GUI, sound, behaviours,
etc.) And they used this to build specific applications.
They showed me an orthodontics package, in which all the
teeth are overlaid on x-rays, rotated, moved, put in
their right spot (I'm no medico so the long medical words
on the screen meant nothing). And the orthodontist is
happy. And so are they, since they are selling it to
more orthodontists. They tell me the app took seven days
to create using their Reality+ thing on top of WTK. (No
type there---one week.)

Of course, Sense8 were also working on enhancements, and
the latest release effectively includes a lot of the
features that the first release didn't. Integra's approach
is remarkably mature: if Reality+ is made redundant by
other packages, so be it. It has served its purpose. How
many software developers manage to avoid a semi-religious
attachment to their own creations? :-)

This same maturity is reflected in other areas. They have
ported many of their applications between different
platforms. But instead of trying to re-invent the wheel,
they have built their apps to be relatively modular, so
they can sit on various rendering engines, with various
input and output devices. Their lab consists of machines
from various platforms (Sparc, SGI, E&S, multiple PCs
with accelerators), and they have access to Fujitsu and
Convex supercomputers.

As to their applications, they are strong in Medical and
Defence apps. They have a radiological data viewer,
endoscopic / colonoscopic system, orthopaedic viewer.
I didn't find out much about their Defence apps (for
obvious reasons!), except for a "swim-through" of a
frigate on the sea. (Hmm, those texture-mapped waves
had some strange polygonal edges, but it wasn't bad for
a Pentium. :-) They have others in the works; I must
admit I forgot some of them. One was an educational
product using VR to teach about real gravitational
effects (yes our honourable VR in Ed contributor
Veronica is chasing it up :-).

Let me also say that they seem to have secured quite
a substantial number of Australian distributorships for a
range of VR products.  (Toni, maybe this is good for the FAQ?)
Let me summarise them (source / product):

  Sense8 (WorldToolKit, World Up software)
  Colt (Phoenics-VR software)
  Criterion (Renderware software)
  StereoGraphics (CrystalEyes shutter glasses)
  General Reality (CyberEye HMD)
  Virtual Research (VR4, Eyegen3 HMD's)
  Crystal River (Alphatron, Acoustetron II sound)
  Polhemus (Ultratrak, Isotrak, Fastrak and 3d digitiser)

Note: They do not claim to be the *sole* Australian distributors
      for all of these products, but in some cases they are.

So I guess I need to tell you what their contact info is:

  Integra (Australia) Pty Pld,
  Innovation House,
  First Avenue,
  Technology Park,
  South Australia 5095,
  Australia.

  Ph: +61 8 260-8972, +61 8 260-8973
  Mobile: 018-844-428
  Fax: +61 8 349-6566

They also have a branch office in Silicon Valley:

  InTrek Systems,
  39055 Hastings Street, Suite 204,
  Freemont, CA 94538,
  U. S. A.

  Tel: (510) 790-1133, (510) 790-1285
  Fax: (510) 790-1170

But let me also say that their Managing Director, Alan Yates,
*does* answer his e-mail :-) and is a friendly bloke, so try

                  alan@integra.com.au

Guess that's all to say about them right now. Hope I've not
been too boring.

John Costella
23 November 1995


Disclaimer: I don't have any affiliation with Integra; the
only thing they gave me was a can of Coke.  :-)

Disclaimer 2: I don't have any affiliation with Coke either;
in fact I prefer Pepsi-Max.  :-)

[NOTE: Commercial postings are offered on this newsgroup as a
public service.  Their appearance here does not indicate endorsement
by the moderators or by the USENET or its administrators.]

====================================================================
Dr John P. Costella   School of Physics, The University of Melbourne
jpc@physics.unimelb.edu.au         http://www.ph.unimelb.edu.au/~jpc
Tel: +61 3 9344-5435    AH: +61 3 9768-9268     Fax: +61 3 9347-4783
====================================================================

