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From: Ben Delaney <bdel@well.sf.ca.us> (by way of diderot@hitl.washington.edu (Toni
 Emerson))
Subject: OOps!
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i guess i forgot the article...    ;-1

Here it is:


1994 CyberEdge Journal Virtual Reality
Product of the Year Awards

It's CJ Time Again!

Every year at this time we announce the nominees for
the annual CJ awards: the CyberEdge Journal Virtual
Reality Product of the Year Awards. Every year the
nominees have shown us the direction and shape of the VR
growth curve. This year is no exception.

This year we will be bestowing these awards for the
fourth time. We are proud that the CJs are the original,
and most prestigious awards in our industry. They chart
the companies that have really made major contributions
to VR, often changing the direction of the industry. The
roster of past winners is a who's who of VR: Autodesk,
Crystal River Engineering, Division, Fakespace Labs,
Kaiser Electro Optics, Legend Quest, NASA JSC,
Polhemus, Prairie Virtual Systems, SENSE8, Silicon
Graphics, Superscape, Virtual Worlds Entertainment, and
Virtuality.

One reason the CJs are so respected is the judging
process used to determine the winners. The balloting is
designed to ensure objectivity and a broad look at the
industry. It starts when our senior editorial staff
confers, usually by email, and decides on the nominees.
Nominations are limited to products or applications that
were fielded in the previous year, and were in
commercial or public release and use. Research
demonstrations, prototypes, and good, unrealized ideas
are not eligible.

After the list of nominees is assembled, each of our
judges gets a CJ ballot. This year, 30 judges are
participating in the voting, which is done as a
two-stage Delphi Poll. The first ballots are returned to
our secret CJ tabulation center, where deep underneath
the Rocky Mountains, hundreds of decertified accountants
spend weeks tabulating the ballots. There, each
nominee's votes are recorded. Then the Second Round
Ballots are distributed. On them, each product that
received at least one vote is listed, along with the
number of first-round votes it got. The judges then vote
a second time, and the top vote-getters in each of the
three categories are the CJ winners. This method
promotes consensus and objectivity.

This year we have the longest list of nominees ever.
Interestingly, we have many more applications than ever
before, and more applications than software for the
first time. I think this indicates the direction of the
industry; 1994 was not a year for major software
innovation, but can be seen as the year when VR
applications started to emerge in force.

We have added a new category to the awards this year.
Many of the good VR systems are developed for artistic
or one-time uses. These are not really commercial
products, but are more than mere demos, since often
thousands of people use them. To properly recognize this
type of work, and to differentiate it fairly from true
commercial applications, we will make awards in the new
category, Art and Events, for the first time this year.

The 1994 CJ awards will be presented at the VRAIS
conference, at a gala receptions on the evening of
Sunday, March 12, at 6PM. If you are going to VRAIS (and
you should, it was our top-ranked conference in 1993.)
be sure to leave time to come celebrate the 1994
CyberEdge Journal Virtual Reality Product of the Year
Awards with our winners.
The 1994 CJ contenders
Here are the finalists for the 1994 CJs. Each and
every one is a product of merit. Good luck to all the
people and companies who are responsible for their
development.
Applications:
Aladdin Adventure game,
        Immersive LBE   Disney
                Imagineering

Cell Biology    Biology teaching
        experience      Computer
                Museum/Eben
                Gray

Cue View        Pool game,
        Immersive LBE   Kaiser Electro
                Optics

Eagle's Nest    Scuba training  Virtual S

Fortress of     Historical walk Boston Museum
Buhen   through         of Fine
                Arts/William
                Riseman

Gulfstream V    Sales tool      Gulfstream/
Cabin           Division

Hanford Waste   Nuclear waste
Mngt    management training     Westinghouse/
                Bristlecone
                                Environmental
                Technology

Laproscopic     Surgical        Cine Med
Surgical        simulation/training
Simulator

Mag Ball        Hockey-like,    GreyStone
        multi-player,
        immersive LBE

Motorola Mfg.   Assembly line   Motorola/Adams
Training        worker training Consulting

ORI Wheelchair  Electric wheelchair Oregon Research
Trainer operator training       Institute/Dean
        for children    Inman

Seattle         Urban planning  Port of Seattle/
Waterfront      system in Cave  Worldesign
Planning        environment

The Real McCoy  Marketing/Game  Hiram
        system  Walker/Sarcos &
                Casselman/Horizon
                Entertainment/
                GreyStone

Virtual Brewery Tour/learning   Sapporo/
experience              Telepresence
                Research/Fakespace

Virtual Phobia treatment        Ralph Lamson,
Psychotherapy           Kaiser
                Medical Center

Art & Events
Cyber Wedding   Marriage in     Cybermind/
Cyberspace              Sense8/KEO

Cyberhead...    Art/Medical     Patrice
experience              Caire/SRI

Detour  Art/Personal    Rita
        history, in CAVE        Addison/EVL

Worlds 1& 2     Artistic        Jenny Holzer/
        environments    Sense8/Intel

Software:
Genesis         WorldToolKit    Virtual Research
        front end

Reality Lab     Rendering engine        RenderMorphics

Reality+        WorldToolKit    Integra
        front end       Australia

RenderWare      Rendering engine        Criterion Software

WalkThrough     Modeling &      Virtus
Pro 2.0 Walkthrough on
        Mac/PC

Hardware:
100 VPX -       High-end image  Division
PixelPlanes     generator subsystem

5th Glove       Low-cost input glove            5DT

Acoustetron II  Improved, high-end      Crystal River
        spatialized sound       Engineering
        subsystem

Alphatron       Low-cost        Crystal River
        spatialized sound       Engineering
        system for PCs

CrystalEyes PC  Low-cost LCD    StereoGraphics
        glasses

CyberEye        Mid-cost HMD    General Reality

Cybermaxx       Low-cost HMD    VictorMaxx

CyberWand       Low-cost 3D     InWorld VR
        controller

dVisor  Mid-cost, wide  Division
        FOV HMD

I-Glasses       Low-cost HMD    Virtual I/O

Immersion Probe 3D digitizer    Immersion

Interactor      Low-cost haptic Aura
        feedback vest   Systems

Long Ranger     Extended range  Polhemus
        tracking system

Mercury LBE entertainment       GreyStone
        system
MRG4    Rugged, mid-    Liquid Image
        cost HMD
Pixel Planes 6  High-end image  Division
        generator subsystem

Snapshot        Portable device for     Crystal River
        recording HRTFs         Engineering
        for use with
        spatialized sound system

VFX1    Low-cost HMD    Forte

Virtual Odyssey LBE entertainment       Kaiser Electro
        system  Optics

Virtuality 2000 2nd generation  Virtuality
        LBE entertainment
        system

VR Bike Exercise        Tectrix
        equipment w/ VR

VR4     Rugged, mid-    Virtual Research
        cost HMD

Those are the 1994 CJ Nominees. Congratulations to all
of the people involved! We'll see you at VRAIS when we
open the envelopes with the winner's names in them.





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