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From: joeha@microsoft.com (by way of diderot@hitl.washington.edu (Toni Emerson))
Subject: RE: Virtual Reality hits the Beer industry (fwd)
Status: OR

Toni,

Answers to your questions:

1.)  The original story came from the Wall Street Journal, I believe it was
the story on page B-1 from last Wednesday.

2.) Fire away on the posting of it.  We just CAN'T have too much funny
stuff floating around on the Net.  :-)

Chow
SuperChef
joeha@microsoft.com

----------
From: Toni Emerson  <diderot@hitl.washington.edu>
To:  <joeha@microsoft.com>
Subject: Virtual Reality hits the Beer industry (fwd)
Date: Monday, October 17, 1994 10:50AM

Someone forwarded this to me.  I'm the moderator of the USENET newsgroup,
sci.virtual-worlds...and, we need a laugh now and again.  I have a two-part
question:

1. Where did you get this information and where was it first posted?  I
received it in the format below...
2. I'd like to post it to sci.virtual-worlds, may I?

Toni Emerson
sci.virtual-worlds Moderator
Research Consultant
HIT Lab
--------
><forwards decanted>
>
>Tokyo, Japan:
>
>The beer at the new Yebisu Beer Memorial Hall in Tokyo may or may not
>taste great, but it's definitely less filling than ever before.
>
>Starting October 8, visitors to the museum can take the Virtual Brewery
>Virtual Adventure, a virtual-reality "ride" through the brewing vats.
>Using the latest in beer -- and computer -- technology, the Virtual
>Adventure takes visitors deep inside the familiar amber fluid, where
>they can hang out with enzymes and starches before being filtered,
>bottled and presumably shipped off to virtual customers.
>
>To those who have worn the ride's beer goggles, a tall glass of suds
>may never look the same again.  A self- appointed captain, equipped
>with a headset and steering arms, leads the tour through the inner
>world of beer. Up to 12 others can follow along.  As tuneless New Age
>music flows from hidden speakers, the tour zooms across the exterior of
>a red-brick building -- the brewery -- then ducks through the front
>door.  From the brewery's central control room, visitors have a choice
>of diving into the processes for fermentation, brewing, filtering or bottling.
>
>Those who choose fermentation, for instance, suddenly find themselves
>drifting along with a white, articulated structure resembling a finger
>bone.  It's an enzyme.  Huge, multicolored beach balls -- starch
>molecules -- bounce around, breaking up if they collide with the enzyme.
>
>"We really wanted people to have the experience of becoming an enzyme
>or a piece of yeast and then banging around," says Scott Fisher,
>managing director of the Portola Valley, California, company
>Telepresence Research and producer of the Virtual Brewery Adventure.
>
>The project took nearly a full year to complete, and it wasn't exactly
>Miller Time for Fisher when the last software image checked out.  "I'm
>not a big fan of beer myself," he admits.
>
>The museum's near-beer experience, of course, isn't its only
>attraction.  In its beer science section, visitors can test their beer
>knowledge with a touch-screen quiz. Passing isn't easy.  Visitors are
>tested on pouring beer (foam should fill 20 to 30 percent of the
>glass), drinking beer (suck the beer carefully from under the foam
>layer, but without drawing it into the nose) and refrigerating beer
>(any lower than 43 to 48 degrees Fahrenheit and the beer can become
>"less tasty").
>
>But alas, there is no real beer to drink at the museum.
>==========
>
>Chow
>SuperChef
>WhiteBoard News Service Bureau Chef
>
>To subscribe please email:
>JoeHa (Joseph Harper)
>joeha@microsoft.com
>microsoft!joeha@uunet.uu.net
>
>
>
>






