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From: Jason Joslyn <jjoslyn@jax.gttw.com>
Newsgroups: sci.virtual-worlds
Subject: ANNOUNCE: "WIRL" a New WWW-VR Viewer from VREAM
Date: Tue, 13 Jun 1995 06:43:29 GMT
Organization: Jax Gateway to the World
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Note: I am forwarding this from the Vream mailing list which I
enthusiastically recieve- but I do not represent Vream, Inc.
-Jason Joslyn
----------------------------------------------------------------
NEWS RELEASE

FOR IMMEDIATE RELEASE	For more information, contact:
VREAM, INC.	Ken Gaebler, (312) 477-0425
	Vice President, Marketing and Sales

* A Market First from VREAM *
Immersive Virtual Reality Hits the World Wide Web!
VREAM Announces a Fully Interactive 3D Web Browser.

Chicago, IL - May 31, 1995 - Two technologies came together last week
at Mecklermedia's VRWorld '95 conference as Chicago-based VREAM
brought immersive virtual reality to the World Wide Web with the
announcement of WIRL (Web Interactive Reality Layer), a fully
interactive 3D Web browser. The WIRL browser is an implementation of
the company's ground-breaking, WindowsTM-based virtual reality
technology that is specifically targeted for allowing Web users to
experience virtual reality across the Internet.  VREAM is the first
company to introduce and publicly demonstrate fully immersive virtual
reality on the Web.  WIRL browser technology will be compatible with
popular Web programs such as Enhanced Mosaic and NetScape.  WIRL
worlds can be created using VRCreator, VREAM's virtual reality
creation software product, now available in beta form. Web users will
soon be able to "take a WIRL on the Web." VREAM anticipates that
production releases of the WIRL browser and creation software will be
available later this year, running initially under Microsoft Windows,
Windows NT and Windows 95.

Conference Attendees Traverse Virtual Worlds on the Web in Real Time
	At the conference, attendees donned head mounted displays, fully
equipped with 3D trackers, and cruised around a series of
three-dimensional virtual environments, each of which was resident on
its own Web site.  The first point of entry after entering the virtual
world was a futuristic WIRL Space Station in outer space. From this
space hub, participants could fly into virtual planets to transport
themselves to virtual worlds residing on other Web sites. Some of the
more interesting destinations included a virtual Wrigley Field, home
of the Chicago Cubs baseball team, and a virtual space swamp. All of
the virtual worlds were fully textured to give a photorealistic effect
and were fully immersive -- for example, within the virtual Wrigley
Field participants could physically look up and see the crowd in the
stands and physically look down and see the grass of the outfield.

WIRL Embraces Existing Standards but also Offers New Functionality
	The concept of experiencing 3D environments on the Web is not new.  A
standard approach for defining such 3D environments, called VRML
(Virtual Reality Modeling Language) has been embraced by a number of
companies, most notably Silicon Graphics. VREAM's WIRL technology
fully supports VRML, but also offers interactive functionality that
extends beyond the current VRML 1.0 specifications.  To provide this
functionality, VREAM uses its VST (VREAMScript Text) language, which
is used in VREAM's virtual reality creation software products, both in
its currently shipping Virtual Reality Development System and its
soon-to-be-released VRCreator products.  Because it is a high-level,
platform-independent, and very compact language VREAMScript is
perfectly suited to allow complex virtual worlds to be quickly
transmitted across the Internet.



	"Web surfing is about to enter a whole new dimension," said VREAM
president Edward R. LaHood. "Our VREAMScript allows you to do some
very powerful things.  For example, you can pick up a cube that has
video playing on all six sides and throw it against a wall in a
virtual room. The cube can have weight and elasticity associated with
it so that it bounces off the walls, and you can actually catch it
with your virtual hand.  That's just one example of VREAM's
interactivity and its support for complex logical cause and effect
relationships. We are very excited about this technology, and plan on
making it available on a large scale through licensing and other
arrangements."

Key WIRL Features : Windows Capabilities, Device Support, and
Rendering Power
	WIRL will initially be released for Windows, Windows NT and Windows
95.  WIRL will support the use of Windows features such as Dynamic
Data Exchange (DDE) and Object Linking and Embedding (OLE), allowing
users to create real-time data and control links between WIRL and
other Windows applications. VREAM will also fully support the Windows
Media Control Interface (MCI), allowing its users to easily
incorporate multimedia components such as sound and video into a
virtual reality Web world.
	Importantly, WIRL users can experience "desktop virtual reality" using
a standard PC, monitor, mouse, and keyboard.  Alternatively, WIRL
technology users can take advantage of high-end interface devices,
including head-mounted displays, 3D tracking systems, 3D mice, gloves
and 3D ball controllers, to achieve "immersive virtual reality" on the
Web.
	In addition, WIRL uses the Microsoft Reality Lab rendering engine.
VREAM wraps its virtual reality functionality around the low-level
rendering technology of Reality Lab.  WIRL offers real-time Gouraud
and Phong shading, real-time Z buffering, texture wrapping, multiple
lights sources, 8-bit, 16-bit and 24-bit color support and support for
high resolution Super VGA graphics modes.  The software runs at levels
approaching 120K polygons per second on a standard SVGA Pentium 90
MHz.

WIRL Authoring Software Builds on Existing VREAM Virtual Reality
Creation Software
	VRCreator, VREAM's virtual reality creation software, will generate
VST and VRML files and will therefore provide the core development
environment for initial releases of WIRL worlds. The graphical user
interface contains all of the elements needed to create fully
interactive, textured, virtual reality worlds or applications running
under Windows without programming. Users create virtual world content
by drawing and texturing the objects that comprise the virtual world
in 3D space. Users can also use included 3D "clip" models and textures
to place pre-made objects into the virtual world. The software also
supports the direct import of 3D Studio files, including colors and
textures, .DXF files, and other 3D file formats. Attributes, such as
sound, motion, penetrability, throwability, weight and elasticity, and
complex interactive cause and effect relationships, such as the
ability to grab a cord to turn on a light, can be assigned to objects
to create the interactive components of the 3D world. VREAM intends to
make VRCreator, its WIRL authoring software, accessible to all through
its ease of use and affordable pricing.

	For more information, contact Ken Gaebler, VREAM, Inc, 2568 N. Clark
St #250, Chicago, IL  60614, (312) 477-0425.
# # #
VREAM is a registered trademark of VREAM, Inc., and VRCreator is a
trademark of VREAM, Inc.  All other marks are properties of their
respective owners.





