91-09/Cyberarts From: cyberoid@milton.u.washington.edu (Robert Jacobson) Subject: Cyberarts Intl. Master Classes & Guru Sessions, Pasadena, California, Date: Wed, 18 Sep 1991 07:30:10 GMT Organization: Human Interface Technology Lab, Univ. of Wash., Seattle From The WELL, the vr conference... Topic 58: VR Event Announcements: LONG POSTINGS ONLY # 10: Linda Jacobson (lindaj) Mon, Sep 16, '91 (23:40) 158 lines CYBERARTS INTERNATIONAL MASTER CLASSES & GURU SESSIONS Pasadena Center, Pasadena, Calif. Nov. 15-17, 1991 *an almost-complete listing* For more information, call 1-800-82-CYBER (822-9237) Besides the following presentations, discussions & classes, there will be vendor exhibits, a CyberArt Gallery, and two evenings of live performances (one night presented by MONDO 2000) featuring Skinny Puppy, Todd Rundren, Jaron Lanier (yes, in performance), D'Cuckoo, and others. CyberArts is presented by Keyboard magazine in association with Verbum mag. FRIDAY 8.00. Welcome-- Dominic Milano, editor, Keyboard magazine 8.15 State of the Media: Trip Hawkins, president, Electronic Arts. 9.45 Moving Holography: Steve Benton, MIT Media Lab, gives a status report on computer-generated, animated holography. 11.00 New Dimensions in 3D Sound: Leaders in 3D sound discuss and demonstrate systems and applications--Chris Currell, Virtual Audio Systems; Scott Foster, Crystal River Engineering (Convolvotron); Curtis Chan, RolandCorp.; Bo Gehring, inventor of Focal Point, low- cost Macintosh-based sound localization system. AFTERNOON MASTER CLASSES 3D Modeling & Animation on the Macintosh: Rand Worrell on how he prototypes toys for Mattel using 3D modeling software on the Macintosh. Australian animator Peter Mitchell gives hands-on instruction in 3D modeling and animation programs. Limited number of computers available for participants. Finger-Painting with Electric Pictures & Sound: Jeff Rona runs participants through a series of creativity exercises, first building electronic pictures, then scoring with MIDI technology. Developments in Computer Show Control: Charlie Richmond, author of the MIDI Show Control spec, demonstrates how MIDI's used to control pyrotechnics, projection, lighting, mechanized props, and other elements in stage productions. Tomorrow's Choreography Today: Dancer/choreographer Thekla Schiphorst presents her work with Merce Cunningham and the LifeForm visual dance simulation software system for Silicon Graphics & Mac computers. Grant-Writing & Fundraising: Money. How do you get people to give it to you? Where do grants come from? Learn the foundations in this how-to session. SGI Animation Workathons: Intensive one-hour sessions. Michael Wahrman, Carl Rosendahl (Pacific Data Images) and David Em give hands-on demonstrations of the state-of-the-art animation techniques using Silicon Graphics Iris and 4D workstations. A limited number of computers is available for participants' use. Guerrilla Video Production: Independent video producer/artist Michael Masucci of West Hollywood's EZTV guides participants in tactics of video production on a shoestring budget. Video Toaster Clinic: Participants explore hidden features and learn new techniques from the developers of NewTek's Video Toaster. Artificial Reality Theatre: Interactive art experts and theatrical producers Dr. Diana Gagnon & John Kalb discuss the future of theatrical entertainment. SATURDAY Jaron Lanier's VR Status Report: Recent developments in tactile feedback technologies for computer-generated simulations and other news from VPL Research. Virtual Reality Pioneer Mort Heilig Looks Back To The Future: Three decades ago, Morton Heilig combined film technology, motion simulation, sound and aromas to create Sensorama, an interactive "arcade attraction" designed to transport people to other realities. Few took notice. Sensorama will be on display. The Art of Building Virtual Realities: Panel discussion on challenges facing VR system designers who must balance technical limitations against artistic and creative concerns. SimGraphics president Steve Tice, Telepresence Research's Brenda Laurel and Scott Fisher, Jaron Lanier, medical VR researcher David Warner. AFTERNOON MASTER CLASSES The Ins & Outs of Blendo Art: Verbum magazine hosts hands-on seminar which explores how to combine text, graphics, sound and photographs to produce post-modern electronic collages and output them on archival-quality surfaces. Bring images to output. Limited number of computers available for participants. Imaging Compression Workshop: Apple Computer's John Worthington- -leader of the QuickTime development group--on how compression technologies are shaping the future of multimedia. Sound Design for Computer Games: Broderbund's Tom Rettig shows how to create music and sound effects for computer games. Singin' in the Brain: Series of rule-breaking exercises designed to challenge artistic preconceptions, shatter writers block, and discover the secrets of the universe. Build Your Own Virtual World: Telepresence Research's Brenda Laurel takes participants through the process of designing a virtual world. 3D Sound in Virtual World Design: VPL Research's David Levitt, author of Hookup, presents tutorial on using Convolvotron as an aural cueing interface for interaction with virtual objects. VR Interfaces in the Medical World: University of Loma Linda's neurology researcher David Warner speaks about using VR in his research of Alzheimer's disease and other neurological disorders. The Making of Spaceship Warlock: Computer comic-book artists Michael Saenz and Reactor, Inc.'s Joe Sparks discuss planning and execution of "Spaceship Warlock" interactive, animated movie published on CD-ROM. Where's the Medium?: A panel discussion on distributing multimedia content. Chaired by John Atcheson of MusicNet. Discussion of the economic and artistic ramifications of various distribution media, including CD-ROM, CD-I, broadband ISDN, and fiber optic cable. Authoring for Non-Linear Formats: This session takes you through the process of planning and executing hyperworks. SUNDAY Freedom vs. Compensation: Technology has far outpaced copyright and patent laws. Intellectual property suits over such issues as the look and feel of operating systems and the liberal plagiarizing of rhythm tracks via digital audio sampling have jammed the court system. Panelists examine the clash between First Amendment rights to freedom of expression and the desire for fair and just compensation. Featuring Trip Hawkins (Electronic Arts) and John Perry Barlow (Electronic Frontier Foundation). Is It Technology or Is It Art?: Refereed by former National Computer Graphics Association president Carl Machover, this debate will feature artists and the audience discussing the Question. New Methods in Camera Motion Control: Industrial Light & Magic's Kirk Austin discusses the progress in computerized camera-motion systems, including the use of MIDI for creating spectacular effects on film and tape. Creativity: What is it? How do you find it? Artists and technologists share their insights into the creative process. Chaired by S. Joy Mountford of Apple Computer's Human Interface Design group. All hardware and software brand names are the trademarks of their respective manufacturers and publishers. Session times, content and presenters are accurate as of date of posting. --