From Christian.Bauer@uibk.ac.atMon Nov 14 16:27:04 1994 Date: 27 Nov 93 23:13:03 +0100 From: Christian.Bauer@uibk.ac.at To: virtu-l@vmd.cso.uiuc.edu, scivw@u.washington.edu, scivw@media.mit.edu Subject: CONF: VRV'93 - Final Agenda ****************************************** * * * Final Agenda * * * * Virtual Reality Vienna 1993 * * * * The Global VR-Focus in Europe * * * * 1st to 3rd of December 1993 * * * * Palais Ferstl, Strauchgasse 4 * * A-1010 Vienna, Austria * * * ****************************************** Foreword ++++++++ What is the "Virtual Reality Vienna"? ------------------------------------- It is a leading European conference on Virtual Reality, based in Vienna/Austria, with international participation. The conference features speeches, panel discussions and an exhibition. Highlights ---------- 1. The "VIRTUAL POLIS" is a fascinating tele-existence experiment, where people from three different locations on this earth meet and interact. It is the first time, to link three continents by means of Virtual Reality. 2. Prof. Ken Kaplan (HAVARD), Col. Richard Satava (US ARMY), Dr. Jack Stubbs (JOHNSON & JOHNSON) and Dr. Duane Boman (STANFORD RESEARCH INSTITUTE) work from different points of view on the same project: The surgical room of the future. They speak about the project. 3. Well known DR. ROBERT JACOBSON and SCOTT FISHER, former NASA project-leader, speak about the future. 4. PROF. GERD HIRZINGER (DLR) speaks about the German ROTEX, the first robot in space, controlled with VR-technologies. 5. Building planning of the future is shown by DI. WOLFGANG BAUER and DI. OLIVER RIEDL of the Fraunhofer Institute of Stuttgard/Germany. A state of the art exhibit shows the fastest workstation technology and fastest VR-technology available today. Who should attend? ------------------ Simply everybody who is interested in Virtual Reality. The conference shows a wide spectrum of topics and activities: From architecture and medicine to education and further to street-tech. The attendees can "walk" through a building of the Fraunhofer- Institute or "walk" on Mars with NASA / Xtensory's Virtual Planetary Exploration System. Is is expensive? ---------------- Full conference participation is not cheap (see below), but we have a reduced price for university-employees, grants for Students, and a very low priced exhibition-ticket. Languages --------- Conference languages are English and German, simultaneous translation services will be offered in all presentations during the day. Overview ++++++++ 1. Simulation in Progress ------------------------- The cutting-edge in simulation technologies and the continuous development in Computer Science led towards a new and fascinating field: "Virtual Reality". The symposium offers the opportunity to attend discussions and present and respond to presentations and papers about Virtual Reality (VR) and closely related fields. Participants will also have the opportunity to test VR-Systems, exhibited in an industry showcase. Special topics featuring US and European VR-research and development as well as academic- and industry-activities make VRV 1993 a unique possibility of information exchange. 2. The "Virtual Polis" ----------------------- We have the honour to cooperate with Prof.Carl Eugene Loeffler. He is Project Director for Telecommunications and Virtual Reality at Carnegie Mellon University and is working on a project called "Virtual Polis". Overview: The virtual polis or city is an actual three dimensional city, inhabited by a multitude of participants, each with their own purposes. Tele-existence is an essential aspect. Imagine a virtual city complete with private spaces or domiciles, parks, stores, entertainment centers. As much as a grand social experiment, it also is a far reaching graphical user interface (GUI) for electronic home shopping and entertainment. The salient points of the virtual city include: * a distributed, three dimensional inhabitable environment * investigation of tele-existence in a distributed virtual construct * capability of supporting potentially unlimited participants * private spaces, property and moral code * exploration of tools to alter the environment, while inhabiting it * interface (GUI) for home shopping and entertainment The idea of a distributed application based on the notion of an inhabited city, is fascinating. Traversing the city and encountering other inhabitants will be a startling experience. VRV '93: The premier and first presentation to the public of the ~Virtual Polis~ prototype will be presented at Virtual Reality Vienna-93. People from three different locations, including Pittsburgh in the USA, Tokyo in Japan and the VRV '93 location Palais Ferstel in Vienna, Austria will be inhabitants of a virtual city, as a dynamic example of networked Virtual Reality. They explore a city that is sound intensive, inclusive of high-rise buildings, private domiciles and a park. Tele-existence is an essential aspect. This new way of meeting and interacting is possible through Virtual Reality (VR) and new telecommunications technologies, developed at Carnegie Mellon University of Pittsburgh, USA. Date and time: December 1, 1993, starting at 14:00 EMT Virtual Polis Production: Produced by ......... Prof. Carl Eugene Loeffler Lead Programmer ..... Phil Nemec Programming ......... Curtis Beeson, Nathan Dohm Graphic Environment . Jeremy Epstein, Nicole Jackson, Christian Pegher Artists Paolo Malabuyo, Damien Miller Sound ............... Ola Odegard Connectivity ........ Joseph Berger, Loan Dinh, Michael Masiello, Jessie Schell Virtual Polis Organizers: * Carnegie Mellon University, Pittburgh/USA - Prof. Carl Eugene Loeffler * University of Oslo, Olso/Norway - Prof. Carl Eugene Loeffler * Working Pool VRV, Vienna/Austria - Christian Bauer * Sony CSL, Tokyo/Japan - Dr. Akikazu Takeuchi Virtual Polis Sponsors: * Complott CAD-Loesungen, Vienna/Austria - Dr. Martin Tscherkassky * Compaq Computer GMBH, Vienna/Austria - Mag. Christian Maranitsch * Edicom GMBH, Vienna/Austria - Hr. Hermes * Elsat GMBH, Vienna/Ausria - Ing. Norbert Binder * FW Computer Systems, Innsbruck/Austria - Gerhard Empl * SPEA Software AG, Starnberg/Germany - Dipl.Phys. Dave Fink * Sony CSL, Tokyo/Japan - Dr. Akikazu Takeuchi Special Thanks to: * Tom Sperlich, Consultant and Technical Writer, Gruenwald- Munich/Germany 3. Agenda ---------- 3.1. First Day, December 1, 1993, Wednesday ------------------------------------------- 3.1.1. Morning Session ----------------------- 09:00 Working Pool VRV'93 Vienna, Austria "About the VRV '93" Introduction 20 09:20 "Formal Official Opening of the VRV '93" by Austrian Officials Politics, Austria, Education 20 09:45 Linda Jacobson Wordswork San Francisco, USA "An Introduction to VR" Introduction, History, Sociology 30 10:30 Scott Fisher, Ph.D. Telepresence Research USA "Building Virtual Worlds: An Overview of Current Applications." Application, Industry 45 11:15 Prof. Carl Eugene Loeffler Carnegie Mellon University Pittsburgh, USA "Inhabiting the Domain: Distributed Virtual Reality" Fundamental Research, Academic, Application, Distributed VR 45 12:00 Pierre duPont Division Ltd. Bristol, UK "Industrial Applications of VR" Application, Industry 30 12:30 - 14:00 Lunch 3.2.2. Afternoon Session ------------------------ Special Feature starting at 2 p.m.: "VIRTUAL POLIS" presented by Prof. Carl Eugene Loeffler FOCUS ON VR AND ARTIFICIAL INTELLIGENCE: 15:00 Univ.Prof.Dr.Robert Trappl University of Vienna Vienna, Austria "The Role of Artificial Intelligence in VR" Fundamental Research, Academic, HCI, AI 30 15:30 Dr. Yong Cao + Prof. Dr. Ipke Wachsmuth University of Bielefeld, Faculty of Technology Bielefeld, Germany "Situated Space Agent for 3D Graphics Design" Fundamental Research, Academic, HCI, AI 30 16:00 Prof.Dr.-Ing. Gerd Hirzinger DLR (German Aerospace Research Establishment) Oberpfaffenhofen, Germany "The Telerobotics and Telepresence Concepts of ROTEX - The First Robot in Space" Fundamental Research, Academic, Application, Industry, Aerospace 30 INDUSTRY-PRESENTATION: 16:45 Colin McCartney Canon Research Center Europe Surrey, England "Meeting the Performance Criterea of VR" Application, Industry 30 17:15 Dave Fink SPEA Software AG Starnberg/Germany "Using SP3D - a 3D Graphics API to Enable Autodesk's CDK" Application, Industry 30 PRESS CONFERENCE: 18:00 - 19:00 Highlights on the "Virtual Reality Vienna '93" with Keynote-Speakers 3.2.3. Night Session --------------------- 21:30 - 22:30 Panel-Discussion "Is Europe Neglecting the Future? - The Meaning of Technology- and Media-Integration" / "Verschlaeft Europa seine Zukunft? - Zur Bedeutung der Technologie- und Medien-Integration" with: Erich Kiefer (Germany), Philippe Van Nedervelde (Belgium), Scott Fisher (USA), Etsuroh Kitauchi (Japan), Robert Trappl (Austria) 22:30 - 00:30 REAL TIME An artistic media event , produced by TRANSIT, broadcasted by the ORF and received on television and radio by the "Virtual Reality Vienna '93". Presentation: Robert Adrian X (CAN) Overview: By means of telecommunication three Austrian cities will be linked visually and acoustically. The artistic performance from these three locations will be broadcasted via television and radio at the same time. The audience is in the unique situation to hear and see through the different channels. The Artists: Andres Bosshard (CH), Horst Hoertner (A), Mia Zabelka (A), Michael Kreihsl (A), Kurt Hentschlaeger (A), Roberto Paci Dalo (I), Tamas Ungvary (S/H), Waldemar Rogojsza (PL/CH), Gerfried Stocker (A), Isabella Bordoni (I) 3.3. Second Day, December 2, 1993 Thursday --------------------------------------------- 3.3.1. Morning Session ----------------------- 09:00 Lew Hitchner, Ph.D. Xtensory Inc. Scotts Valley, USA "Virtual Exploration of Large Databases" Fundamental Research, Academic, Application, Industry, Aerospace 45 FOCUS ON TRAINING AND EDUCATION: 09:45 Mag. Wolfgang Schinagl Ludwig Boltzmann Institut Graz, Austria "The Interactive Information Center - A New Way in Education and Teaching" Education 30 10:15 Morten Soby, M.S. University of Oslo Oslo, Norway "Possessed by VR" Fundamental Research, Academic 30 11:00 Ola Odegard Norwegian Telecom Reasearch Oslo, Norway "Telecommunication and Social Interaction - Social Constructions in Virtual Space" Fundamental Research, Education, Application, Industry 30 ---- 11:30 Dr. Erich Kiefer GMD (Gesellschaft fuer Mathematik und Datenverarbeitung) Bonn, Germany "The Future: Telework and Virtual Organizations" Fundamental Research, Academic, AI 30 12:00 Dr. Rudolf Morawetz University Clinic for Anaestesiology and Intensive Care Medicine Innsbruck, Austria "The Olfactory Dimension - The Forgotten Part of the Virtual World?" Fundamental Research, Academic 30 12:30 - 14:00 Lunch 3.3.2. Afternoon Session ------------------------ FOCUS ON 3D USER INTERFACES: 14:00 Dipl.Ing. Klaus Boehm + Dipl.Ing. Michael Sokolewicz Computer Graphics Center Darmstadt, Germany "GIVEN++ - A Toolkit for Advanced 3D User Interface Construction" Fundamental Research, Application, Toolkit, HCI 20 14:20 Mag. Sabine Musil + D.I. Georg Pigel University of Vienna, Vienna User Interface Group Vienna, Austria "Virgets: Elements for Building 3D User Interfaces" Fundamental Research, Academic, HCI 20 14:40 D.WI. K.Szabo + D.I. M.Rauterberg + M.Kuehni + E.Styger Multimedia Lab (University of Zuerich) + Usability Lab (Swiss Federal Institute of Technology), Zuerich, Switzerland "2 1/2 D vs. 3D - A Classification Concept and an Experimental Comparison" Fundamental Research, Academic, HCI, Experiment 20 FOCUS ON MEDICINE: 15:15 Col.Dr. Richard Satava US Army Washington DC, USA "Teleprecence and VR - A Framework for Surgery in the 21st Century" Fundamental Research, Conceptual, Medicine, Application, Industry 45 16:00 Dr. Duane Boman Stanford Research Institute Stanford, USA "VEDA: Virtual Environment Design Applications" Fundamental Research, Industry, Application, Medicine 45 16:45 Zhaowei Jiang, Ph.D. Wayne State University, Dept. of Computer Science + Dept. of Neurological Surgery Wayne, USA "VR and Tele-Presence Nerro Surgery - Basic Theory and a Prototype" Fundamental Research, Application, Medicine 30 FOCUS ON HYPERTEXT / HYPERMEDIA: 17:30 Dipl.Ing. Andreas Dieberger + Mag. Jolanda Tromp Technical University of Vienna, Dept. for Design and Assesment of Technology + University of Amsterdam, Faculty of Psychology Vienna, Austria + Amsterdam, Netherlands "VR User Interface for Collaborative Navigation in Hypertexts" Fundamental Research, Academic, HCI, Collaborative Navigation 30 18:00 DI. Keith Andrews Graz University of Technology Graz, Austria "Constructing Cyberspace: Virtual Reality and Hypermedia" Fundamental Research, Academic, HCI, Hypermedia 30 3.3.3. Night Session --------------------- * Reading: "Street Tech" - A New Book of Linda Jacobson * Panel Discussion on TV (Club 2 in ORF, ev.CNN) "VR as a new Technology - How will it change your life? (Working Title)" * Vienna Sightseeing 3.4. Third Day, December 3, 1993, Friday ------------------------------------------- 3.4.1. Morning Session ----------------------- 09:00 Dr. Robert Jacobson Worlddesign Inc. Seattle, USA "Through the Looking Glass - The Virtual Worlds Industry in 2010, a Prospective Retrospective" Fundamental Research, Theory 45 FOCUS ON MEDICINE: 09:45 Prof. Kenneth Kaplan Havard University, Graduate School of Design Cambridge, USA "The Surgical Room of the Future: Design and Implementation Project" Fundamental Research, Conceptual, Medicine, Application 45 FOCUS ON JAPAN: 10:30 Etsuroh Kitauchi Dentsu Inc. Chubu Nagoya, Japan "The VR EXPO - Organizing the Biggest Japanese VR-Fair" and "The VR Techno Center - A New Industrial VR-Consortium in Japan" Application, Industry 30 ------------- 11:00 Dr. Werner Kuhn + Dr. Andrew U. Frank Technical University of Vienna Vienna, Austria "Virtual and Real Spaces: The Synergy between VR and Geographic Information Systems" Fundamental Research, Academic, HCI, GIS 30 11:30 Dr. Hannes Leopoldseder Ars Electronica Center Linz, Austria "The Ars Electronica Center" Science, Education, Entertainment, Industry 30 12:00 Diego Montefusco Technical Writer Milan, Italy "Virtual Worlds in Italy: An Overview" Application, Industry 30 12:30 - 14:00 Lunch 3.4.2. Evening Session ----------------------- 14:00 DI. Wolfgang Bauer and DI. Oliver Riedel Fraunhofer Institute, IAO Stuttgart, Germany "VR in Space- and Building-Planning" Fundamental Research, Academic, HCI, Application, Visualization 45 14:45 Carolina Cruz-Neira, M.S. University of Illinois at Chicago, Electronic Visualization Lab Chicago, USA "The Cave Automatic Environment" Fundamental Research, Academic, HCI, Application, Visualization 30 FOCUS ON MEDICINE: 15:30 Dr. Jack Stubbs Ethicon Endo-Surgery (Johnson & Johnson) "VR and Simulation as Education, Training and Engineering Tool for the Surgical Environment of the Future" Fundamental Research, Conceptual, Medicine, Application, Industry 30 ------------- 16:00 Florian Brody + Dr.Peter Gathmann Consultant for New Media + Vienna Medical School, Dept. for Psychosomatics Los Angeles, USA + Vienna, Austria "Psychopathology of Virtual Worlds" Phsychology, Sociology, History 30 16:30 Paco Xander Nathan Writer Austin, USA "Practical Cybernetic Environs" Sociology, Homebrew, Street-Tech 30 3.4.3. Night Session -------------------- * Partying till the morning... * Vienna Sightseeing Chair ----- * IDG-International Data Group World's leading company of information for success with information technology, offices in > 50 countries worldwide. Dr. Manfred Weiss, Gen.Manager, IDG Austria * ICON - Int.Comm.Network Christian Klezl Initiator and Agenda-Coordinator -------------------------------- * Christian Bauer & Freunde Christian Bauer Organizing Committee -------------------- Worlddesign, Dr. Robert Jacobson 128 NW 56th. Street, Seattle, WA 98107, USA Wordswork, Linda Jacobson Box 31263, San Francisco, CA 94131, USA Dentsu Inc. Chubu, Project Planning and Development Dept., Etsuroh Kitauchi 4-16-36 Sakae, Naka-ku, Nagoya 460, Japan Systems Education Centre Pte Ltd., David Ong 12th Floor WTC Convention Centre, World Trade Centre, 1 Maritime Square, Singapore 0409 University of Oslo, The Faculty of Social Science, Morten Soby Helga Engs Building, 4th Floor, Room 414, P.O. Box 1092 Blindern, N-0317 Oslo, Norway Ludwig-Boltzmann Institute for Economic Reasearch, Mag. Wolfgang Schinagl Mozartgasse 14, 8010 Graz, Austria Ars Electronica Center - Austrian Broadcasting Corp. (ORF), Dr. Hannes Leopoldseder Franckstrasse 2a, 4010 Linz, Austria University Clinic for Anesthesia and Intensive Care Medicine, Dr. Rudolf F. Morawetz Anichstrasse 35, 6020 Innsbruck, Austria Location -------- Vienna is the capital city of Austria. It is a beautiful and friendly city, located in the very center of Europe. Vienna is well known as a place for international fairs and exhibitions, but also for its cultural riches and its unique, relaxed atmosphere. The symposium will be held in the center of the 1,5 Mio city. The Palais Ferstl, an old castle in Vienna's first district, is located right in the central heart of Vienna. Accommodation and Travel ------------------------ Rooms in Vienna vary from US $65 to $400. Accommodation can be easily booked through IDG (see below). Fees & Grants * Full conference fee (incl.lunch & beverages, social programm, exhibits and all sessions) ATS 12.980,- * Special Fare (Academic personal of schools and universities, member of special institutions, second attendant of the same company) ATS 9.990,- * Student Fare ATS 2.980,- * Visitor to the Exhibition ATS 240,- Remark: UDS 1,- equals approx. ATS 12,- Registration & Information -------------------------- Telephone and Fax: Dr. Manfred Weiss c/o IDG Communications GMBH Zieglergasse 6, A-1070 Vienna, Austria / Europe Tel +43 / 1 / 523 05 08 - 0 Fax +43 / 1 / 523 05 08 - 33 or with email: Christian Klezl c/o ICON Int.Comm.Network Gobergasse 34/13, A-1130 Vienna, Austria / Europe 100276.1277@compuserve.com From: cjfunk@acs.ucalgary.ca (Colin Funk) Subject: CONF: 4Cyberconf Organization: The Banff Centre In May of 1994, The Banff Centre is Virtually the Only Place to be The Banff Centre for the Arts, in Banff, Alberta, Canada will host two important conferences on cyberspace and virtual reality. The first conference, 4CyberConf, to be held May 20 through 22, is a prestigious annual event that brings together theoreticians and practitioners to discuss the implications of cyberspace. Immediately following is the Art and Virtual Environments Symposium to be held May 23 and 24. This event focuses on artistic approaches to virtual reality, providing an opportunity for critical inquiry of the political, practical and aesthetic concerns around new media and cultural practices. Over the course of the two conferences, the work of eight groups of artists who have completed virtual environments at the Banff Centre will be installed at various sites. Participants may register for either or both events. 4CYBERCONF - THE FOURTH INTERNATIONAL CONFERENCE ON CYBERSPACE MAY 20, 21, and 22, 1994 THE BANFF CENTRE FOR THE ARTS Introduction 4CyberConf deals with the issues of cyberspace on many different levels. The technologies of virtual reality, networking and digital media are investigated from a critical standpoint that examines their social and cultural impacts and meanings. This conference considers cross-cultural contributions to the space and time of cyberspace, embraces the challenge of design for virtual environments and cybersound and suggests a new perception of space that challenges conventional views. Cyberspace is a space in flux where shared identities collide with discussions of diversity and the most potent constructions are the discussions that define and delineate these new environments. In the matrices and the nets, there is a growing society that ranges from architects to aboriginal artists to anarchists, from cyborgs to Silicon Valley sophisticates to cyberpunks. 4CyberConf offers the opportunity for exchange within and between these confluent and diverse interests. Conference format The Fourth Conference on Cyberspace is scheduled to take place over three days, with regular sessions, demonstrations and a "birds of a feather" meeting space for conference participants to exchange ideas and information. In addition, there will be an evening Round Table Discussion on Friday, May 20th and a Dinner on Sunday, May 22nd. CALL FOR PANEL AND PAPER PROPOSALS This is a call for paper and panel proposals, approximately twenty of which will be selected by the Program Committee for development and presentation at the conference. Papers submitted by individuals will be grouped by the Program Committee by theme. The following is a list of the general topics of interest to the Program Committee. ECONOMICS OF CYBERSPACE Everyone talks about the information economy but few are willing to face up to its implications: A nation's wealth will be based on the information it produces. Commercial services may become the primary focus of the Net. Our copyright laws will need to be totally re-written for cyberspace. Intellectual property will become the most valued commodity of this new economy. Who will determine what's public domain and what's privatized? This session will deal with those issues and will provide a forum for exploring a dramatically different approach to economic issues. THE SOUNDS OF CYBER Cyberspace will be an environment vibrant with sound. While much of the technical investigation of virtuality has concentrated on the image, some of the richest and most compelling results have been achieved with audio. This theme will focus on the aesthetics, theory and practice of creating sound in immersion environments, as well as the synergy of sound and image in virtual space. DIVERSITY, TECHNOLOGY AND CYBERSPACE It is tough out there on the planetary streets, but is cyberspace a territory with a better immigration policy? How do individuals and groups gain access to cyberspace? Are technologies culturally, linguistically and gender specific? Are questions of authenticity relevant in cyberspace? How can technology be created and applied to serve the needs of varied communities, such as aboriginal groups and those from the myriad of cultural diasporas? How are the social constructions of body, gender, desire, race, place, economy and language built in cyberspace? What is imported, what is modified and what is created in human interaction and meaning within cyberspace; how does it then affect other experiences? CYBER NARRATIVES How and to whom are stories being structured and told in cyberspace? What are the entertainment industry's distribution outlets? What tools are available to create cyber tales and do these permit creative expression? What are the structures of interactive texts? What is the relationship between reading and authoring, viewing and creating? Are there existing forms of criticism for example, architectural, literary, film, media, art, cultural studies relevant to describing cyber stories? What new critical tools do we need? Are there genres in cyberspace? THE POETICS OF CYBERSPACE: DESIGNING THE VIRTUAL Traditional concepts of design travel poorly in cyberspace. Papers are invited that investigate the new design issues that must be resolved if virtual environments are to become compelling, evocative and effective. New tools and new approaches and the role of the design profession in cyberspace are critical aspects of this investigation. SUBMISSION GUIDELINES Proposals for papers and panels should be presented in abstracts of approximately 1000 words. Panel proposals should include abstracts of papers. Copies of illustrations and photographs can be submitted at this time. Persons proposing a panel should contact potential panelists prior to submitting. All proposals are due in hard copy and on disk at the address below by February 15, 1994. Papers selected for presentation, either as part of a theme session or a panel, are due May 1, 1994, in hard copy and digital form. Selected presenters will be notified by March 15, 1994. The final papers should be between 3000 and 6000 words. Papers will be allotted a half hour for presentation. Panels should not exceed one hour. Videotapes, recordings and other forms of presentation will be considered as part of panels or as a component of sessions. Submitted material on videotape, optical disk, film, and other media, will be returned. Brief biographical information may accompany submissions on a separate page. Because all accepted abstracts will be published as the Collected Papers of the Fourth Conference on Cyberspace and available at the conference, we ask that you observe the following format guidelines: Proposals should be printed on one side of 8.5S x 11S paper, single spaced, with one inch margins and in 12-point Times-Roman, unless there is specific artistic purpose to breaking this convention. Do not number the pages. Provide six copies, and a floppy disk with both ASCII and Word versions. The first page should start with: TITLE (Proposed Session) Your Name Your Affiliation Body of paper or abstract DEADLINES %February 15, 1994 Deadline for submission of papers, abstracts and proposals inclusion in 4Cyberconf. %March 15, 1994 Notification date of selection for presentation: %APRIL 8, 1994 Deadline for registration for both conferences: (Late registration will be available as space permits and at an extra charge) NOTE: Submission of an abstract or proposal indicates your intention, obligation, and capability to write/present/demonstrate the corresponding, full-length work if chosen. All materials should be sent to: 4CYBERCONF THE FOURTH INTERNATIONAL CONFERENCE ON CYBERSPACE Submissions Media Arts The Banff Centre for the Arts Box 1020P8 Banff, Alberta, T0L 0C0 Canada E-MAIL 4cyber@acs.ucalgary.ca PHONE: 403-762-6652 FAX: 403-762-6665 THE ART AND VIRTUAL ENVIRONMENTS SYMPOSIUM MAY 23 and 24, 1994 THE BANFF CENTRE FOR THE ARTS The Art and Virtual Environments Symposium will be held immediately following 4CyberConf and is intended to facilitate dialogue and debate among artists, presenters and participants. This is an invitation to attend this two-day event that will include presentations and discussions on art, culture and new media technologies in the 1990s. In addition, virtual environment artworks will be exhibited and discussed by the artists. Since many of these works will never be shown again, this symposium represents an opportunity to experience and analyze some of the worlds that are shaping developments in virtual reality. The eight groups of artists who participated in the Art and Virtual Environments Project, include: Will Bauer and Steve Gibson; Toni Dove and Michael Mackenzie; Diane Gromala, Marcos Novak and Yacov Sharir; Perry Hoberman; Ron Kuivila; Brenda Laurel and Rachel Strickland; Michael Naimark; Michael Scroggins and Stewart Dixon. Over the past three years, these artists have explored this innovative medium at Banff and in the process developed important advances in the field. Presentations on art and virtual environments will be made by writers and thinkers invited to investigate current cultural practices. Speakers may include Frances Dyson, N.Katherine Hayles, Michael Heim, Erkki Huhtamo, Rob Milthorp, Margaret Morse, Jeanne Randolph, Allucquere Rosanne Stone, Nell Tenhaaf, Gene Youngblood and others. Writings on art, culture and virtual environments have also been commissioned to stimulate discussion and analysis of culture and new technologies. The end result is one of the most important critical investigations in the short history of virtual reality. The Art and Virtual Environments Project, undertaken by the Computer Applications and Research Program at the Banff Centre for the Arts, has been funded by The Department of Canadian Heritage and CITI (Centre for Information Technologies Innovation). The Banff Centre gratefully acknowledges the generous contributions of the Art and Virtual Environments Project sponsors: Silicon Graphics Inc., Alias Research, The Computer Graphics Lab in the Department of Computing Science at the University of Alberta, Apple Canada, The Intel Corporation, and AutoDesk Inc. LOCATION Both conferences will be held at The Banff Centre, Banff, Alberta, Canada. The Centre provides a comfortable setting nestled in one of the most picturesque environments in North America. Founded in 1933, The Banff Centre has evolved into an exciting, multi-disciplinary entity that is an experience unto itself. Artists, academics, professionals, business leaders, administrators and scientists come here to learn in an efficient, service-oriented setting that happens to be surrounded by some of the most breathtaking mountain wilderness in the world. Banff is located 125 kilometers, or a scenic 1 1/2 hour drive, west of the city of Calgary. The Calgary International Airport services daily flights from most major centres in Canada, the United States, Europe and the Orient. Bus service is available directly from the airport or downtown Calgary. For Further Information Regarding Registration Please Contact: Virginia Campbell The Banff Centre for Conferences Box 1020 - Station 11 Banff, Alberta Canada T0L 0C0 Tel: (403) 762-6202 Fax: (403) 762-6388 end.