From: tsuchiya@athena.mit.edu (Naoki J Tsuchiya) Subject: APPS: Architecture and VR Date: 25 Apr 1993 05:43:05 GMT Organization: Massachusetts Institute of Technology Crossposted from alt.architecture The idea that one could create a "magnificient, visionary (though unfunctional) architectural masterpiece" through a VR headset while the "actual building would be a functional but boring building" as Kurt Simmons suggests is completely ludicrous! An "architectural masterpiece" consists not merely of what one sees but the sum of all the senses. A building, or image in this case, that is "unfunctional" would by no means be "magnificient" or a "masterpiece." Of course, this relies on the definition that the function of a building is not just structure or shelter (although these are crucial), but also satisfying and enhancing all the human senses, human needs, and the factors inherent in the site. A truly "functional" building would not at all be boring! If a building is "boring", as many Internationalist-style, Deconstruc- tivist-style, Post-Modern-style buildings are, then the building is not really fully functional, is it? Wouldn't an "architectural masterpiece" incorporate an imaginary organization of spaces, whether like an Egyptian temple, Gothic cathedral, or Frank Lloyd Wright house, which would already destroy much of a "boring building"? And wouldn't such a building also include real features such as, say, well-designed chairs, desks, shelves, and stairs, which would not need any VR "coating" to be beautiful? And wouldn't it be better for anyone to have real windows to see real nature than some computer image crude in comparison? To have real physical features that are beautiful to the touch as well as to the sight? N. John Tsuchiya