From: dunc@well.sf.ca.us Subject: PUB: Virtual Reality and the Exploration of Cyberspace, F. Hamit Date: Sun, 1 Aug 1993 18:50:42 -0700 Crossposted from the WELL (192.132.30.2) vr conference. Dan Duncan moderates the VR conference on BIX. Topic 185: Francis Hamit's Virtual Reality and the Exploration of Cyberspace By: Daniel R. Duncan (dunc) on Sun, Aug 1, '93 0 responses so far Virtual Reality and the Exploration of Cyberspace, by Francis Hamit, published by Sams in paperback for $26.95. Comes with a disk that includes a free month subscription to the Diaspar Virtual Reality Network. It also includes some red/blue filter glasses for a 3D wire-frame flythrough of the Grand Canyon, as well as some other VR software demos for PCs. And it has a right-on preface by Jerry Pournelle. When I originally saw a draft copy of this book, I could see that it would become what it is today, a piece of first-rate journalism that makes this sometimes seemingly exotic technology accessible. No, not just accessible--enjoyable. Francis Hamit has a real gift for presenting technology in a way that turns it into food for vision, for invention, and occasionally for controversy. His interviews with the major VR players are respectful and inventive. My only regret is that Sams didn't opt to publish Francis' incredible photographic portraits of such ones as Brenda Laurel and Randy Walser. In any event, Francis has caught their intellectual likenesses and in a way that makes them not only human and understandable, but in a way that makes me feel like I just might be one of them, and that my own crazy ideas could have consequences. I guess what I especially like about the book is a parallel track he constructs between the actual technology--where it has been, where it is (and where it isn't)-- and where it may be, in a scenario based on immersive VR technology. And just as the reportage delineates the technology, so does the scenario likewise evoke some of the possible emotional impacts of VR. As well as some of the inanities: what virtual personality shall I wear to the cyberspace party tonight? Hamit's book really does the technology justice. It is exhaustive without being exhausting. Good bibliography, too. It is rare these days to have journalism on a topic like VR that is truly investigative and not just regurgitative. There is one more really interesting item associated with this book, and when I saw it, I knew that the production of this had been given some of the care that is often overlooked to get something to market. It has to do with one of the software items in the package, the one called "Gaynor" by Doug Faxon. I first ran across this around the first of the year at a meeting of the San Francisco VRG (Virtual Reality Group). Doug, who is one of the regulars on the CompuServe VR group, has constructed a 3D model of the house he grew up in until he was 13 years old. Three things were significant in his remarks. The first was that Doug had used a really cheapo (under $100) modeling package called Virtual Reality Studio 2.0 to build the model. The 2nd thing I found interesting was that in constructing the model, he found the activity uncovered many impressions of the house that he had forgotten, many of them associated not just with occupying the space, but with the emotions he had experienced in that space. And finally, when he decided to share the model with his dad, they could explore it together and use it a reference point for shared memories. And isn't that what civilization is about? In any case, this package is well worth the $26.95. I mean if you've read Rheingold and Kreuger and Laurel and Pimentel & Teixeira, you have got to read this. It sets a new mark for completeness and clarity in popular information And if you're like me and interested in VR and your mom wants to know what VR is all about, send her a copy of this book. After you read it yourself. Recommended