From: James_Barnes@logitech.com
Subject: NEW-PROD: CyberMan Press Release
Date: 16 Aug 93 13:09

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          For Immediate Release

          Logitech Editorial Contacts:

          Betty Skov, Media Relations Manager  (510) 713-4463
          Serge Timacheff, Senior Manager, Public Relations (510)
          713-4439

          General Information on Logitech Products:

          Logitech Customer Sales Center (800) 231-7717 (U.S. and
          Canada)

          Logitech Announces New Dimension in Interactive Computing:
          CyberMan(TM) 3-D Controller

          Next-Generation Gaming Tool Combines True 3-D Capability and
          Tactile Feedback with Affordability

          Fremont, Calif. -- August 16, 1993 -- Logitech Inc.,
          computer mouse pioneer and international market leader in
          pointing devices and imaging products, today announced
          CyberMan(TM) 3-D Controller, a major technological advance
          in navigation devices for PC games. CyberMan features true
          three-dimensional control previously unavailable outside of
          the high-end workstation market. It also supplements the
          input capability of traditional PC gaming tools, such as
          mice and joysticks, with tactile feedback that can be linked
          to software events. While the product can still operate as a
          standard 2-D mouse, it is specifically designed for the
          interactive software entertainment market. It will be
          available in October at a suggested retail price of $129.

          Optimized for Gaming:  CyberMan resembles a futuristic cross
          between a mouse and a joystick, combining the features of
          these devices while adding dimensionality and interactivity.
          Whereas a mouse or a joystick only offers two degrees of
          freedom, CyberMan offers six degrees of freedom in order to
          achieve full 3-D motion: X, Y, and Z axes in addition to
          pitch, yaw, and roll. A motor integrated into the unit
          allows various gaming events -- such as being struck or
          bumping into a wall -- to actually be felt in addition to
          any sound or visuals the game may produce.

          Mouse Compatibility and Software Support:  CyberMan is
          100-percent compatible with existing Logitech mice and works
          with games that support a mouse. However, to take advantage
          of the 3-D control and tactile feedback, game developers
          must write specific drivers. To date, the following software
          vendors have agreed to endorse CyberMan's interface (known
          as SWIFT):  Access Software Inc., Bethesda Softworks,
          Cyberdreams, Electronic Arts, ID Software, Interplay
          Productions, Knowledge Adventure, Looking Glass
          Technologies, New World Computing, Origin Systems,
          Probotics, Sierra On-Line, Twin Dolphin Games, Virgin Games,
          and Westwood Studios. Several software games will be
          included with the product when it ships.

          CyberMan's Market:  CyberMan is targeted at serious PC game
          players, especially those who frequently use
          first-person-perspective games in which the screen display
          features sophisticated 3-D graphics to simulate the
          protagonist's visual field. It is particularly suited to
          role-playing games, which involve navigating passageways,
          selecting items, and combating various enemies. With
          CyberMan, users can simulate actions that were previously
          unavailable with a single device, such as jumping or
          kneeling (through Vertical Control), leaning forward or back
          (through Pitch Control), or looking left or right (through
          Yaw Control). When using traditional 2-D joystick or mouse
          products, such actions require a combination of pointing
          device and keyboard commands.

          The Need for Tactile Feedback:  By incorporating tactile
          feedback, CyberMan expands the number of senses engaged in
          entertainment, more closely resembling real-life sensory
          feedback. By "feeling" the action, in addition to seeing and
          hearing it, the user perceives an enhanced presence in the
          game.

          "Logitech expects 3-D interactive technology to be driven by
          the entertainment market," says Logitech product marketing
          manager, Scot Schulte. "The gaming market typically serves
          as a proving ground for new technologies, and its members
          are true early adopters."

          System Requirements:  80386 or higher IBM PC or compatible;
          a free serial port; and MS-/PC-DOS 3.3 or higher. Tactile
          feedback requires two AA alkaline batteries or an AC adapter
          (optional).  See individual games for any additional
          requirements.

          Logitech manufactures and markets "Senseware" -- products
          designed to give "senses" such as sight, sound, and touch to
          the computer, making human-to-computer communication more
          intuitive and natural. Logitech International, the financial
          holding company for the Logitech Group, is traded publicly
          in Switzerland on the Zurich and Geneva exchanges. With
          operational headquarters in Fremont, Calif., the group
          maintains manufacturing facilities in Fremont, California;
          Hsinchu, Taiwan; Shanghai, China; and Cork, Ireland; and
          offices in major cities worldwide..

                                    # # #

          Note to Editors:  A photo of this product is available
          through the BusinessWire Database.
