From: Kenneth J Vollmer Subject: ENT: Boston VR event -- The Other Side review Date: 17 Aug 1993 02:23:20 GMT Organization: Massachusetts Institute of Technology I've seen a few people mention the show, but no one's really reviewed it, so I figured I'd throw in my two cents worth. The show started with what was frighteningly reminiscent of a line for a rock concert. An hour after arrival, we were able to get our $7 entrance tickets a few $1 each coupons (each "ride" was three coupons, but that's only a special this week -- after that they go from 3 to six coupons each). We went into the bubble/dome (which had holes in the ceiling, surprisingly enough... Hope it doesn't rain...) and were immersed in, literally, smoke and mirrors. The interior was a dance-clubish swirling of colored lights, some laser beams, and the audio track from a large theater played loud enough for it to be heard from anywhere in the bubble. There were two Dactyl Nightmare units (four players, two on each network) and another set of Virtuality games stuck in the back. Lines inside were about an hour for the lame stuff to an hour and a half for good stuff (ie, Dactyl Nightmare, or the other "real" VR stuff). What was most disappointing was the lack of virtual reality in this virtual reality "arena". The only stuff that really qualified was the Virtuality stuff and a two-person at a time, G-force simulating flight/racing sim called the Chameleon (which looks on the outside like an insane mixture of an astronaut training unit and a carnival ride). Lines for these were the longest of all. In addition to these systems, there were two surround-and- jolt effect movies, a blue-screen special effects system, an outrageously priced refreshment stand/restaurant (but isn't "Laser Lemonade" worth $2 a glass?) and a video arcade lacking many of the most VR-like games that are out right now (There was no Mechwarrior unit, for example). Those were the only attractions present. Considering the lines and cost of the entire ordeal, I was reminded of Disney World, but without the really authentic-looking past Presidents and obnoxious costumed cartoon characters. Very disappointing overall, probably most impressive to children or those not that familiar with virtual reality. I doubt anyone in the industry would find anything worthwhile. I really was hoping for more true, interactive VR stuff, but apparently the show designers decided that a fancy light show, movies, and arcade games would sufficiently convince those that didn't really understand what they should have been getting for their money. KV