From: yuri@atr-sw.atr.co.jp (A.Tijerino)
Subject: Re: INFO: Metaballs?
Date: 01 Jul 1993 01:44:04 GMT
Organization: ATR Communication Systems Research Laboratories, Kyoto



In article <20rgv0$b80@news.u.washington.edu> wright@sunny.dab.ge.com
(Michael Wright) writes:

 |From: wright@sunny.dab.ge.com (Michael Wright)
 |Newsgroups: sci.virtual-worlds
 |Date: Mon, 28 Jun 1993 19:34:14 GMT
 |Organization: Martin Marietta SAS, Daytona Beach, FL
 |
 |I recently saw a magazine article on METABALLS. It was the way some of
 |the animation of Jurastic Park was done. Does anyone remember what
 |Magazine that was in (I do remember that it was an engineering type
 |journal)? If you have the info, could you forward it to me?

Michael, the article that you saw, I believe, is on the May 1993 issue
of Computer Graphics World.  The title is "The Magic of Metalballs"
and was written by Gaye L. Graves.  The technology was invented by
Koichi Ohmura in 1982 at Osaka University (this is where I got my
Ph.D. from).  The article mentions that about the same time Jim Blinn
was working on a similar idea which he called "blobby molecules".  The
concept of Metaballs is very simple and powerfull for rendering humans
and animals.  The article gives a very nice overview of how they work.

At first metaballs were extremely difficult to specify and edit until
Eiji Takaoka, also from Osaka University, invented the MetaEditor in
1986.  Afterwards he founded Meta Corp in 1988 and has been marketing
its products as well as making comercials for television.  I recently
attended one lecture from Eiji Takaoka, BTW his bacground was on
sculpturing and not CS, at CGOsaka'93.  He spent most of the time
talking about his background on Art and not on CG, so I thought that
he was wasting my time and the +-$300 my company paid for me attending
to the lecture.  

Then, about half way he started showing videos of the commercials
developed with metaballs and the talk started to become more and more
interesting. He then showed simulations of different types of
metaballs and how nice they blend together with each other creating
curved surfaces *VERY* smoothly.  He then showed how you can conbine
43 metaballs and create a smooth depiction of a female human torso,
even on closeups. The talk got even more interesting at the end when
he showed how he was creating an anatomical library of the human body.
The library included not only the outer parts, but also bones and
organs, all created with metaballs.

The main benefit of using metaballs seems to be that it creates very
smooth curved surfaces, specially usufull for models of humans and
animals.  However, in Eiji Takaoka's talk he mentioned that at the
moment it was very difficult to texture the models.  He said that this
was the reason why most models created of humans in the Japanese
comercials were either gold, silver or liquid.  I don't know how he
textured the organs and bones in the human body or if he did at all.
I would be particularly interested on finding out how they textured
the dinosaurs in Jurassic Park.  I haven't seen the movie but will be
the first on line whe it premiers here in Japan on July 17th.  For
those of you who have seen it were the animals textured or just
colored and shaded?

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Yuri A. Tijerino PhD                    |
ATR Communication Systems               |
Research Laboratories                   |         _ __ _
2-2 Hikaridai, Seikacho,                |       \   |   )
Sorakugun, Kyoto 619-02 Japan           |      _ \  |  /                   
Tel: +81-7749-5-1264 (Direct)           |     /   \ |  \
Fax: +81-7749-5-1208                    |
E-mail: yuri@atr-sw.atr.co.jp           |
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