From: Matt Merkley Subject: SCI: Various health perspectives (psychotherapy, autism, eyes, etc.) Date: Sat, 10 Jul 1993 15:24:36 -0400 VIRTU-L > It would be a challenge to work out what sort of > world/experiences would be of therapeutic value for general > disorders and particular cases. I believe I've read (or > maybe made up) a suggestion that VR might be of use in > getting in touch with autistic children. - John Young (jyoung@stx.com) John, thanks for your interest. I've also received a suggestion that VR may be useful in the treatment of phobias: providing a medium for controlled exposure and desensitization. I'm wondering if its use couldn't be generalized into the more mundane but common area of the typical family conflicts, maladaptive patterns of behavior, that form the bulk of the psychotherapeutic workload. Here, I'm wondering how flexible and individualized the virtual environment can be made -- can you custom-build good-enough models of abusive parents, maddening spouses and kids etc for the user to work out his/her difficulties on? Or an image of the patient him/herself? (Now that would need some careful study -- meeting up with yourself in a virtual world?) I would stress that the models wouldn't have to be anything like perfect. Human therapists use -- in fact often depend on -- the patients' projection or displacement of their internal model of the person in question onto the therapist, and such could be the case, in principle, in the virtual environment. RE:Yet another movie with VR in the plot: > According to _Film Threat_ (the OTHER movie magazine), yet > another film is in production that features VR in the plot. > (In current release in _House of Cards_, which apparently > uses VR to "cure" autism). From: jew5001@zeus.tamu.edu (WILLIAMSON, JOHN EDWARD) Yep -- there's no cure in sight -- it's a physiologically based condition -- defect(s) in the actually neural 'wiring' and not a Freudian-style reaction to psychic trauma or bad parenting. We'd be thinking in terms of something to bring the autistic person out of his/her 'shell' a bit, or give him/her an easier, more controllable alternative environment to learn in. ---- Re: Eye problems associated with VR. If I may throw in an observation from my perspective: I can't think of any exceptions, in medicine, to the principle that every benefit comes with its own share of risk, but that doesn't stop you from going ahead in the knowledge that overall, the benefit outweighs the risk. Even if (and keeping in mind Bob's "We need to keep asking the researchers to be precise, explicit, and willing to help develop mitigating strategies when uses are worth the effort") these eye problems turn out to be real, it probably means that, as others have suggested, some kind of guidelines, e.g. limiting time of exposure, or allowing for a post-use adjustment time, will be needed. Matt Merkley. U of Kansas School of Medicine Dept. of Psychiatry, Wichita