From: stgprao@st.unocal.COM (Richard Ottolini)
Subject: Re: SCI: Where does immersive VR start?
Date: Mon, 19 Jul 1993 03:48:30 GMT
Organization: Unocal Corporation



In article <2281lr$obs@news.u.washington.edu> jeff@is.s.u-tokyo.ac.jp
(Jeff McAffer) writes:

>In article <221eff$s2f@news.u.washington.edu> crfisher@nyx.cs.du.edu
>(chris fisher) writes:
>
> >>TVs and books can be immersive, but they are not VR so they cannot be
> >>called immersive VR
> >
> >        What do you mean? Sure books and TV can be called virtual 
> >        reality. They do place you in another time and space, it's just
> >        that it is un-interactive VR.
>
>Yes but you have to draw the line somewhere.  Using your logic,
>everything is VR since it can trigger you to go into another
>time/space (real, past, imagined...).  Thus, that definition makes the
>term meaningless.  (Hey, wait a second, what am I saying, I don;t like
>the term anyway, why amd I sticking up for it?  Go figure)

I prefer the term "computer assisted virtual reality" for what we are
talking about in this group, because as the above posters have pointed
out, just about any aspect of human culture can be construed to
altering "reality".
