From: "Steven C. Weintz" Subject: APPS: Archaeology and virtual worlds - Visions Date: Fri, 11 Jun 1993 08:28:35 -0500 Hi, Bob! Greetings from yet another enthusiast, and many, many thanks for the work you're doing in keeping us all in touch. This newgroup has been my primary souce of nourishment as I plunged headfirst into new technology. In fact, I've been so engrossed in learning about hypermedia, computer graphics and VR this past semester that I'm in serious trouble with my graduate studies. I offer encouragement for your bout of the blues (and my need for discipline): I think VR can be the greatest thing that ever happened to my fields, archaeology and anthropology. When I think about developing applications that will allow me walk through the streets of Cuzco, the Inca capital, as it may have been in 1520, and be able to switch between one scholar's interpretation and another in *realtime, immersively*; when I imagine flying through a 3D matrix of chronological and spatial relationships, or "stand" on a virtual hilltop and watch the first cities of Sumer arise before my eyes, full of colorful symbolic representations of the interacting processes of human societies; when I dream working with my colleagues and our hosts in trying to convey the intricate richness of another culture's worldview; these, to me, are the sorts of uses to which VR can be called. We can uses the techniques of entertainment (role- playing, alternate realities, adventure, exploration) and the framework of simulation (for after all, simulators are educational devices) to really move the insights of anthropology and archaeology into public consumption. There's a lot of issues to consider regarding representation, of Others, of fact vs. conjecture, and of privileged voices. The potential exists for extending Terence Turner's work with the Kayapo of Brasil (he gave them camcorders and they are having a wonderful time presneting *themselves* to the world) into a worldwide network of inner visions. On the other hand, we could continue to allow other peoples' presences on the worldwide net as only so many caricatures, as happens all too often today on global (esp. Western) TV and movies. Lawyers are leery, with reason, of VR and computer graphics and their ability to manufature credibility. We need "grammars" for immersive hypermedia such as movies developed in the first 40 years of their existence (pan, dissolve, montage, close-ups, cutaways, etc.) Ye gods I write a lot. Logorrea. Thank you for your patience. I hope I've fted your spirits and not bored you to death. There are several other archaeologists on the net with similar interests. Thanks again, from all of us. Best Regards, Steve Weintz