From: fsuah@csv.warwick.ac.uk (Mr D L Sals)
Subject: Re: INFO: SEGA's secret VR Project!
Date: 3 Mar 1993 16:18:07 -0000
Organization: Computing Services, University of Warwick, UK


In article <1n15leINNs3q@shelley.u.washington.edu> glens@natinst.com (Glen Sescila) writes:
>In article <1moqo1INNec3@shelley.u.washington.edu> hacker@acs.bu.edu (Jose Elias
>) writes:
>>SEGA is working in a VR add-on...stereographics LCD glasses...
>>as much conversation on the nets as did/does the PowerGlove),
>
>        I saw a picture of this in the EGM supplement for March.  One thing
>concerns me though.  I believe that StereoGraphics (the company) produces LCD
>'shutter' glasses, not 'goggles', which would mean you would still have to
>look at the TV all the time, you would just get a 3D effect, not a 360 degree
>playfield (in which you could turn your head and see what's on your side).

Everyone is always talking about focal length problems and duration of use
problems, so I think it's just as well if these glasses aren't LCD screens.
I keep imagining ten thousand nearly-blind 'Sonic' fanatics.  Given how long
people like my sister are known to play these games, literally non-stop, is
it really moral to throw that kind of thing on the market before the focal
length problem is solved?
				IMHO,	Dave.
