From: ehjv69@festival.ed.ac.uk (J Hill) Subject: SCI: Independent on Sunday report on VR Organization: Edinburgh University Keywords: Sega, Eye damage, UK The following is article was printed on the Front Page (!) of the Independent on Sunday, accompanied by a 6"x9" photo of someone using a VIRTUALITY hmd. "Sega game could cause eye damage - By Steve Connor and Susan Watts A new toy that allows children to play computer video games in 'virtual reality' could permanently damage their eyesight. The equipment - a headset which beams stereoscopic images on to both eyes - is already in use in such hi-tech amusement arcades as London's Trocadero. Sega, the Japanese computer games company, intends to launch a home version in the United States later this year, and in Europe next year. Tests of virtual reality headsets on adults produced visual problems which scientists believe could be far more serious in young children. One fear is that the toys could lead to permanent squints. Two groups of researchers, one at Edinburgh University and one in the Ministry of Defense, have detected side-effects in adult volunteers who wear the 'head-mounted displays', which produce an illusion of reality by giving all-round, three-dimensional vision of moving objects. Such equipment is already used by the military and by commercial designers who want to see their work in three dimensions. The Health and Safety Executive has set up an investigation of the headsets because of fears raised by a research team led by John Wann, a lecturer in human perception at Edinburgh. 'Our results suggests it seems particularly unwise to introduce them as a toy for children,' Dr Wann said. 'If they are spending more than a few minutes with these headsets, there are serious considerations for their eyesight.' Mark Mon-Williams, an optometrist, said that people who used the headsets for 10 minutes showed similar visual disturbances to those who spend eight hours at a computer screen. 'It's amazing what you are asking your eyes to do inside the headset,' he said. Of 20 young adults who took part in a 10-minutes test, 12 experienced side-effects such as headaches, nausea and blurred vision. Mr Mon-Williams said that a particular concern is that the headset puts a lot of strain on binocular vision, which is fully developed in adults but is more liable to break down under stress in children under 12 years, causing squints. The Edinburgh findings are supported by researchers at the Army Personnel Research Establishment at Farnborough, Hampshire. In a test, 61 per cent of 150 volunteers reported symptoms such as dizziness, headaches, eyestrain, light-headedness and severe nausea. Mr Mon-Williams said the main problem stems from the headsets severely straining the eye muscles, leading to slightly cross-eyed vision. A slight misalignment of the two images in each eye produces a visual disparity that the muscles try to correct. Andrew Wright, software product manager for Sega in Britain, said that the new product would be tested extensively before coming on the market. Other health problems associated with virtual reality are beginning to emerge: a form of travel sickness is affecting people who spend too long in virtual environments. Symptoms such as nausea and disorientation are brought on by the slight time-lag between people moving their head and the scene they are immersed in 'catching up'." _______________________________ I would say that Sega and the rest of the VR games manufacturers have some PR work to do. I will watch the Independent for any responses to this article. J. Hill Note: My affiliations with the University of Edinburgh are totally unrelated to those of the research team cited in the article.