From: hayden.mp.nsy@gnet.gov.uk (Hayden Sutherland) Subject: APPS: Modelling Human Attributes in VR Date: August 16, 1995 I am currently conducting some research into the representation of human beings within Virtual Environments. I am only at the early stages and wanted to ask a few questions of contributors to the group. Does anyone know of any work done on the "science of human modelling in VR" or similar ? By this, I mean: systems for measuring facial expressions, posture etc. systems for quantifying body movements (eg - arm in position x means stretched out etc.) I am sure I have heard from somewhere that various systems exist but my memory fails me! Thanks in advance (apols if you get this message twice, I have posted it to different lists and groups to get a greater number of replies) Hayden INTERACTIVE TRAINING OFFICER hayden.mp.nsy@gnet.gov.uk METROPOLITAN POLICE SERVICE Tel. +44 (0) 171 230 4989 Room 731 NEW SCOTLAND YARD LONDON SW1H 0BG ENGLAND http://www.open.gov.uk/metpol/co11/inter.htm [Citations: Achorn, B. and Badler, N. (1993). A Virtual Training Environment with Simulated Agents. In Proceedings of the 1993 Conference on Intelligent Computer-Aided Training and Virtual Environment Technology, (pp. 65-68). Houston, TX: NASA. Badler, N. I. (1988). JACK: a Toolkit for Manipulating Articulated Figures. In Proceedings of the ACM SIGGRAPH Symposium on User Interface Software . (pp. 221-229). New York, NY: ACM. Badler, N. I. (1993). Graphical Behaviors and Animated Agents. Computer Graphics Forum - Eurographics '93 Conference Proceedings, 12 (3), C:513. Badler, N. I., Hollick, M. J. and Granieri, J. P. (1993). Real-Time Control of a Virtual Human Using Minimal Sensors. Presence: Teleoperators and Virtual Environments. 1 (1), 82-86. Badler, N. I., Metaxas, D., Webber, B. and Steedman, M. (1995, Winter). The Center for Human Modeling and Simulation. Presence: Teleoperators and Virtual Environments, 4(1), 81-96. Sanso, R. M. and Thalmann, D. (1994). A Hand Control and Automatic Grasping System for Synthetic Actors. In M. Daehlen and L. Kjelldahl (Eds.). Eurographics '94. Blackwell Publishers. Books: Badler, N. I., Phillips, C. B. and Webber, B. L. (1993). Virtual Humans and Simulated Agents. New York, NY: Oxford University Press. Thalmann, N. and Thalmann, D. (1993). Virtual Worlds and Multimedia. New York, NY, USA: Wiley. Thalmann, N. and Thalmann, D. (1994). Artificial Life and Virtual Reality. New York, NY, USA: Wiley. Thalmann, N. and Thalmann, D. (1991). New Trends in Animation and Visualization. New York, NY, USA: Wiley. Online: The Computer Graphics Lab (LIG) at the Swiss Federal Institute of Technology (EPFL): http://ligwww.epfl.ch/~thalmann/research.html Center for Human Modeling and Simulation, University of Pennsylvania: http://www.cis.upenn.edu/~hms/home.html -T.E.]