From: scivw@hitl.washington.edu Subject: DIGEST: Virtual-worlds Info Booth [04.10] Date: April 8, 1996 Organization: Human Interface Technology Laboratory, U of Washington, Seattle Virtual-worlds Info Booth Digest volume 04, number 10 Contents: Re: REF: VR in C/C++ ??? Re: PROD: Best VR helmet/accessories? Re: INFO: Cyberterm release See the Sci.Virtual-Worlds FAQ, posted monthly http://www.hitl.washington.edu/projects/knowledge_base/virtual-worlds/readfirst-faq.html, for more details on the organization of this newsgroup. There is also a home page for the ftp site: URL: ftp://ftp.hitl.washington.edu/pub/scivw/WWW/scivw.html This Digest is archived at the sci.virtual-worlds archive site, URL: ftp://ftp.hitl.washington.edu/pub/scivw/Digests/ Toni Emerson Moderator, sci.virtual-worlds http://www.hitl.washington.edu/people/diderot ---------------------------------START OF DIGEST------------------------------ From: "Ronald R. Mourant" Newsgroups: sci.virtual-worlds Subject: Re: REF: VR in C/C++ ??? Date: Fri, 29 Mar 1996 06:21:50 +0000 Organization: Northeastern University Message-ID: <315B817E.2EB0@coe.neu.edu> References: <4jf68a$e0o@nntp5.u.washington.edu> Another very good book that is: "Learn 3D Graphics Programming on the PC." By Richard F. Ferraro Addison Wesley Developers Press, 1996 This includes a CD-ROM with the complete RenderWare API. The virtual environments lab here at Northeastern Univ. has been using RenderWare with C++ to developed many virtual environments. Ron mourant@coe.neu.edu --------------------------------------- From: Abdulilah Balkhair Subject: Re: PROD: Best VR helmet/accessories? Newsgroups: sci.virtual-worlds Date: April, 1, 1996 Hi, I am new at this list and I am asking for help, please. I have a graduation project using VR so I want you to guide me to whom I may contact to get my requirments. What I want is a Helmet with maximum active matrix LCD & tracking system takes an input from video via computer (P5,133), I want to know which is the best set and whom I may contact to have more info. Thanks a lot, Your help is highly appreciated Abdulilah Balkhair --------------------------------------- To: Carlos Gomez de Llarena Subject: Re: INFO: Cyberterm release Newsgroups: sci.virtual-worlds In-reply-to: Your message of "Mon, 01 Apr 96 17:16:52 CST." <316063E4.524F@ibm.net> Date: Wed, 03 Apr 96 09:47:09 -0800 This is from the Cyberterm WWW site: http://wattle.itd.adelaide.edu.au/~snoswell/ct.html Who is developing Cyberterm? Major project contributions have come from: Michael Snoswell - Project Leader/Founder snoswell@guest.adelaide.edu.au Nigel Dobson-Keeffe - Systems Designer, Applications Programmer Ian Peters - Business Manager Paul Waclawic - Systems Programmer Philippe Van Nedervelde - User Interface Design Jeff Prothero - Systems Design Concepts and many, many others. How do you get Cyberterm? CT is currently in entering the alpha testing phase. It is expected to be released in a beta form towards the end of 1995. This will be available from a number of FTP sites, as well as directly from the CT home page (which you probable read first to get to this page). CT will be shareware, but at this point we are not planning any penalities if you don't register. Separate registration at individual servers may provide extended online time and extra priviledges for agent ownership, CPU time and disk space allocation, but this will be be entirely up to the server maintainers at their individual sites. We will be providing a free access CT server from a site we are currently in the process of setting up. This should have a fast Net link to maximise user responses, but obviously a server close to you geographically will give better response times. We are negotiating many servers so there should be one "near you". The first release will be announced on these pages, in the sci.virtual-worlds News Group, the Compuserve VR forum, and a number of BBS systems throughout the world. There is a CT mail list which we have not posted to in a long time. This is because it generates far too much traffic each time an announcement is made. Unfortunately, due to the enormous number of requests to be added to this list, I am not adding any new names as the admin time is becoming counter productive. Those people already on it will receive notification about the release when it happens, but from here on, I'm recommending that people check this page every now and then to keep up to date on developments. ************************************************************ End of Info Booth ***********************************************************