From: Marc Bernatchez Subject: TECH: [VR TERM] Transport Delay Date: Fri, 29 Nov 1996 14:59:35 -0500 At 14:45 96-11-17 -0500, someone wrote: >Transport Delay - > >A term used in flight simulation development. The delay time between the >control input by the user (e.g., a pilot) and the result of that input as >presented by the visual system. This is the time taken in the input >processing pipeline to manifest the result of that input back to the user's >senses. > >Example, a head-mounted VR display system. The instant the user first begins >to rotate his/her head from a stationary state, start your timer. When the >visual system displays its first rasterscan field with the scene shifted, >stop your timer. That's your transport delay. > >Transport delay of up to 100ms is tolerable. I got this submission from someone and wanted to know what the VR community thinks of it before I go on and add it or not to the "VR term" database. Is "transport delay" a term that is widely used in the VR field? I'm not sure if I want to add yet an other term linked to "lag" and "latency". You can post or e-mail me your opinions. Thanks for your help Marc Bernatchez | E-mail: mbernat@gel.ulaval.ca C.O.P.L. (local plt-00307) |============================================ Dep. Genie electrique | http://www.gel.ulaval.ca/~mbernat Universite LAVAL | http://www.imaginative.com/VResources Quebec, Canada |============================================ G1K 7P4 | Virtual Reality is the future of computers ==========================================================================