From: ocean@sn.no (Knut A. Nilsen) Subject: Re: TECH: Problems converting dxf2wrl Date: Mon, 12 Feb 1996 13:17:05 GMT Message-ID: <4fncn7$t6o@hasle.sn.no> Organization: Oceaneering A/S From: ocean@sn.no (Knut A. Nilsen) Simon, I've been trying the same for a while - I want to get from DGN to OpenInventor (which is essentially the same as VRML). My experience is that WCVT2POV does not understand all the elements of DXF (who does?), only 3DFaces and 3D poly-meshes will be imported. The DGN to DXF filter in Microstation, however, seems to export in another way. Experimenting with the settings in the DGNtoDXF filter has given me better, but not good enough, results. Most of the time, I just get a strange "heap" of polygons. There is another program, called GLView, which I think can be found at http://www.snafu.de/~hg , which seems to have a better DXF converion filter. However, it's not freeware (I think he wants $50 for it), and the demo version I have tested will not convert big models. Anyway, I can't get optimal results with GLView either, there's always something missing or misplaced. The funny thing is that I tested some of the smaller DXF files with GLView and WorldToolKit for Windows, and I got the same errors. This has made me suspect that there's a bug in Microstation's DXF filter. However, I don't know anything about the "interior" of DXF, so I can't verify this... So far, the best results I've got is with SGI's DGNtoIV filter (you can easily change an IV 2.0 file to VRML 1.0 by changing the header from "#Inventor V2.0 ascii" to "#VRML V1.0 ascii"), but you need an SGI machine to run this. If anyone have a better converter which runs on a PC or has ported the DGNtoIV filter, please let me know..... Knut Nilsen, Norway ocean@sn.no