From: "Serge Morvan" <morvan@iris4.enib.fr>
Subject: EDUC: ECOLE NATIONALE D'INGENIEURS DE BREST - VR Graduate Course
Date: Fri, 23 Feb 1996 09:04:21 +0000


From: "Serge Morvan" <morvan@iris4.enib.fr>

                 ECOLE NATIONALE D'INGENIEURS DE BREST
                  Laboratory of Industrial Data Processing

                                 Lecture
                                   on
                             VIRTUAL REALITY
                                 (100 h)


                                  Object

            Overview of new techniques of man-computer interaction.
            Concepts, tools and methods allowing fast integration of
            these technologies into the engineers real projects.
            What we think about the place of these technologies in our
            society.
                              LANGUAGES

                               C++, Java
                               SYLLABUS
VIRTUAL WORLDS
	- Modeling
		Data structures, transformations, displaying
		Materials, lighting models, texturing
	- Curves and surfaces
		Bezier's C & S, N.U.R.B.S., Delaunay's triangulation
	- Realistic rendering
		Z-buffer, ray-tracing, radiosity
		Smoothing, texture mapping
	- 3D libraries
		Open inventor
		Performer

DISTRIBUTED VIRTUAL REALITY
	- Protocols, exchange standards
		TCP/IP, UDP/IP, D.I.S., V.R.M.L
	- Software architectures
		Client-server, broadcast, multicast
	- Distributed real time simulation
		Synchronization, message queues, time-shared memory
	- Multiagent systems
		MS organization, inter-agent communication, agent
                architectures

MCI IMMERSIVES
	- Multimodal interactions
		Types of systems, merging strategies, examples of integration
	- 3D sound
		Physical models, space localization, generation, applications
	- Touch and force feedback systems
		Enhanced tactile feedback, force haptic feedback
		Human factors, technologies, applications
	- 3D vision
		Visual perception, stereoscopic vision, technologies

REAL TIME SIMULATION AND ANIMATION
	- Physical models
		Polyarticulate systems, deformable systems, morphogenesis
	- Animation
		Interpolation, key frames, morphing
		Physical and elastic deformation
	- Human players
		Facial expressions, body language, walk, planning

BEHAVIOR MODELING
	- Neuro-fuzzy systems
		Fuzzy control and neurolearning
	- Petri's Nets
		Non autonomous PN, colored PN
	- Multiagent systems
		Artificial life, animat

                                        ENQUIRIES

                            Ecole Nationale d'Ingenieurs de Brest
                           Laboratory of Industrial Data Processing
                                Technopole de Brest Iroise
                                         CP 15
                                    29608 Brest Cedex
                                         France
                           E-Mail : [morvan, tisseau]@li2.enib.fr
                           Phone : (33) 98 05 66 28
                           Fax : (33) 98 05 66 29

