From: cph@dmu.ac.uk (Chris Hand)
Subject: Re: DESIGN: Is there really such a thing as text-based VR?
Date: 24 Feb 1996 19:02:58 GMT
Message-ID: <4gnnd2$abl@macondo.dmu.ac.uk>
Organization: De Montfort University, Leicester


From: cph@dmu.ac.uk (Chris Hand)

Robin Hollands (R.Hollands@sheffield.ac.uk) wrote:
: I'd like to hear people's views on text-based VR.

OK, I'll bite.    :)

: I've used three very general criteria for defining
: VR in the past. That is, for an application to be VR it must be:

: 1) Representing a 3-dimensional environment

Why 3D?

When you say "representing" a 3-D environment, presumably you 
insist that it's being represented *as* a 3-D environment?  Does that
make stereoscopy a requirement?  What about 4-D worlds?  2.5D?

: 2) Must be updated in real-time
: 3) Must be interactive (even if the interaction is limited to purely 
: moving and looking around)

I agree with 2 and 3.

Personally I think it's possible to represent a synthetic environment,
with which one may interact as though it's a "real" environment, using
any interface technology you like.  3-D graphics, 2-D graphics, 
sound only, text-only, whatever.  Some modalities will be tricky
since the interface technology is much less mature (eg. tactile displays),
but it's feasible.

: The user's experience of a MUD environment is purely
: through the medium of the MUD creator. 

Nope.  I think what you're saying here is "if the person who wrote the
descriptions didn't describe it, you can't experience it".  You could
just as easily say EXACTLY the same thing about the fanciest,
zillions-of- polygons-per-second, texture-map-o-rama VR system you
like.  If the person designing the world didn't put it in there, then
it's not represented in the interface.

So what?  When we interact with a world (real or virtual), the mental
models we create aren't just based on what we perceive, they're also
based on our experiences, memories and expectations.  The world
designer has very little control over these, if any.

:  In a real VR environment, the best
: facsimile of the environment possible is created, and interpretation
: is left up to the participant, but in 'text-based VR' its not.

That's totally unfair... the "best facsimile possible" using a 3-D
graphics interface is DIFFERENT from the best facsimile possible using
a text-based interface.  You're comparing apples and oranges.

: Looking at comparisons with real reality, a graphical/audio VR system
: will provide you with a cartoon like representation of an environment
: where at best you have a ghost-like presence. In a MUD, its a bit like
: perceiving the world by steering a third party around with a radio,
: and in many cases a pretty uncooperative third party at that!

The comparison with radio and TV is a fair one.  I doubt that anyone
would denigrate radio-based plays in a similar way, complaining that
they're not in colour or cinemascope!  A friend of mine loves to relate
one the of the advantages of MUDs thus: When Hitch Hiker's Guide to the
Galaxy first appeared on the radio, it was a throw-away line to 
say that Zaphod Beeblebrox had 2 heads and 3 arms.

When they came to make the TV series, they had to go to all the trouble
and expense of building a radio-controlled head and arm for the actor
to wear, and it didn't look at all convincing.  The moral of the story
is that some representations/interface paradigms are better suited
to certain tasks than others.

: Call it cyberspace if you want - but it's not VR. Let's hear your
: views on sci-vw.

I say that it's possible to create am interactive, synthetic virtual 
environment using any modality you like.  Whether or not we choose to
call it "VR" or not is less important than making sure we don't 
completely ignore whole avenues of investigation through sheer snobbery.

For example, if researchers find that users of MUDs experience a
feeling of "presence" when using the text-based interface, surely 
there's NO WAY that can be ignored by other people working on the 
concept of presence.  Unfortunately I don't think this is the case, 
which means that valid areas of work are being left untouched.



Chris

--
Chris Hand, Senior Lecturer             | Dept of Computer Science,
e-mail: cph@dmu.ac.uk                   | De Montfort University, The Gateway 
   WWW: http://www.cms.dmu.ac.uk/~cph/  | LEICESTER, UK   LE1 9BH            
  talk: cph@helios.dmu.ac.uk         "In Cyberspace nobody knows you're bald"
