From: Robin Hollands Subject: Re: DESIGN: Is there really such a thing as text-based VR? Date: 5 Mar 1996 16:17:54 GMT Message-ID: <4hhpfi$kjf@bignews.shef.ac.uk> Organization: Automatic Control & Systems Engineering, University of Sheffield From: Robin Hollands > It was a cold night, the wind was blowing, and there was a >hint of frost in the air. > > There, that is a piece of a virtual reality... Er, no - that was a line of narrative. Incidentally it also goes to reinforce my point about subjectivity. How cold was the night? Was it cold for an Eskimo, or only cold for Idaho? > Virtual Reality consists of the use of information [in a >computer] to communicate a reality that is different from our >"mundane" reality. > Says who? And why does it need a computer? The early flight simulators allowed the pilots to explore a synthesised environment (physical model) using an essentially electromechanical device. And why does the virtual reality have to be different from our own reality? A fire training simulator would be as close to real reality as possible, for example, but could still be VR. > MUDs, Adventure and text based adventure type games are just >as immersive as a graphical VR, but they require more imagination and >raw data, unless the viewer and creater have a very specialized common >symbol set. A surgeon can describe an operation in fewer words to >another sugeon than to a layperson. But if you don't think that MUDs, >for example, are not VR, go ask someone who has just spent their last >20 hours on one....they may not be a Graphical VR, but they *are* VR >none the less. Point 1, I didn't restrict my original argument to graphical VR, but to all sensory synthesising interfaces - graphical, audio, tactile, olfactory etc. Point 2, the argument was not one of immersion. A cinema viewer could get very immersed in a movie, but the movie isn't VR because it is purely a passive experience. The degree with which someone can get immersed in a story regardless of how restrictive the interface is, is a tribute to both the power of the imagination of the user and the skill of the story teller. Incidentally, if you asked most of the general public what VR was after the release of Lawnmower Man, you'd have probably got a much more ambitious reply that what is generally regarded as VR these days! Stick Joe Public in a half decent HMD system with stereo audio, and then let him loose on a MUD and ask him which is the most realistic (not engaging, interesting etc. - just realistic) and I don't think the reply would be much of a suprise. Cheers, Robin