From: Leo Nikora <Leo_Nikora@vio.com>
Subject: Re: TECH: Virtual I/O on SGI?
Date: Thu, 28 Mar 1996 08:29:57 -0800
Organization: Virtual i-O,Seattle, WA.  206-382-7410


Amit Shalev <aes@seas.gwu.edu> wrote:
> Has anyone used the Virtual I/O glasses with SGIs?
> Are drivers for the tracker already available or do they have
> to be programmed from scratch?
> 
> I'd appreciate any information, references, or how-to's on the topic.

Here is a question and answer from our website <http://www.vio.com>

Q:  Can I develop on an SGI or a Sun workstation? What about a Macintosh? 
What about Windows 95?

A:  At this point all of our developer tools are intended for use on a 
PC. 

Macintosh tools are under development and we will have something to show 
by the end of the summer. Apple and a few other companies own some of our 
headsets and are working to make our units connect without much hassle. 
It is currently possible, however, to view monoscopic graphics on our 
headset with a Macintosh. We are expecting Macintosh development tools by 
early October 1995 with a Mac Developer's Kit soon to follow. 

We now offer SGI developers with a software module that allows head
tracking. The software package is called Synclink and was produced for
Virtual i-O by Xtensory. The package is $50 and can be ordered by
email (todd.rowan@vio.com) or calling 206-382-7410 ext. 856.

As for Windows 95, Virtual i-O is fully supported natively! Fully
VIO-Compatible Win '95 drivers (actually part of the "registry" in
their Virtual input interface, AKA "Manhattan") will be embedded in
Microsoft's soon to be released (late October) "Games SDK."

_______________________________________________________
Virtual i-O, 1000 Lenora Street #600, Seattle, WA 98121
website: http://www.vio.com        e-mail: info@vio.com 
telephone: 800-646-3759           faxback: 206-382-0570
