From: vrworld@aol.com (VRworld) Subject: Re: TECH: Sega Glasses Cicruits!?!?! Date: 28 May 1996 23:30:43 -0400 Organization: America Online, Inc. (1-800-827-6364) >I completed the PG no problem... But as for the sega glasses, I am >using the circuit provided in Garage Virtual Reality by linda >jacobson, the RS-232 one... and it works . Try using the circuit in "Step into Virtual Reality." Watch your pinouts! I've had to look up the pinouts more then once when building from a book. Seams ground isn't always were we think it should be. >With Dave Stampe's Sega >Shutter glasses demo, the one with the tarus and the banana and the >chess piece, the left eye flickers visibly and the right eye remains >black. Make sure you have set up the config file! It tells the program what port and if you really want sutter glasses. If all works out right you should see everything like it is behind the display screen. The frames per second indicator should be on the glass of the monitor. Sorta like a decal on a window. Just ask if I can help more. vrworld@aol.com (VRworld)