From: "Linda Jacobson" Subject: Re: HUMAN-FACTORS: Immersion Studies Date: Mon, 30 Sep 1996 13:29:19 -0700 Bob Jacobson wrote: > With all due regard, respect, and affection for my faux-sister > Linda, no. We do not have a solution for professionals. Pro- > fessional what? I would venture that fewer than 10 percent of > all VR "solutions" are conceived with an understanding of cus- > tomer needs first and foremost. <...> Bob, I'm glad you asked...some answers: Professional athletes use VR technology to improve performance; check out: www.sgi.com/Headlines/1996/July/virtual_athletes/wired_athletes.html Professionals in medicine use VR to train in surgical procedures; check out www.sgi.com/Headlines/1996/August/digital_doctors/ Professionals in engineering/construction use VR to design oil platforms; check out www.sgi.com/Headlines/1996/May/trc.html Professionals in live entertainment use it to captivate audiences; check out www.dcuckoo.com under "innovative technologies" Professionals in film/video/CD-ROM production use it to create characters now seen on TV; check out www.demon.co.uk/mlab/ and also www.protozoa.com and www.studio.sgi.com/Features/PerfAnimation/links.html That's just a professional drop in the professional bucket. You say "We do not have a solution for professionals," but certainly Fakespace and Division and Sense8 do, as do HT Medical, MultiGen, Deneb, Boston Dynamics, Virtools, Virtual Presence, and so many more would disagree. Linda J.