From: bluefire@well.com (Bob Jacobson)
Subject: Re: MISC: First use of "avatars", "virtual worlds"
Date: 29 Jan 1997 09:57:57 GMT
Message-ID: <5cn6v5$5dh@was.hooked.net>
Organization: The Well, San Francisco, CA


In article <32e3c9ee.5638828@news.airmail.net>,
Jeff Fox <jfox@airmail.net, jfox@chemicallime.com> wrote:

>Did "Habitat" count as a "virutal world"? I'm pretty sure you used an
>"avatar" on QLINK's "Habitat".

Habitat was indeed a virtual world but only one variety.  

The twist is that the virtual world exists not on the screen, or at
least not wholly on the screen, but in the head.  The virtual world
cues presented via computer technology (in this case, but we could
just as well be talking about a cave painting or a novel) produce
cognitive transformations that we know as "worlds."  Avi Bar-Zeev has
it right: the virtual world is the point at which imagery meets and
interacts with the mind.  I think I did a paper at one of the VR WORLD
conferences in which I spoke of the second interface, the one behind
the screen.  Avi was the one who thought this one up, however, if I
remember correctly.

Bob Jacobson
SRI Consulting
Menlo Park, CA


--
bluefire@well.com (Bob Jacobson)
