From: Jerry Isdale <isdale@illusioninc.com>
Subject: REV-EVENT:  Entertainment Industry Simulation Standards Meeting
Date: Thu, 30 Jan 1997 09:40:10 -0800
Message-ID: <32F0DCFA.6BEB@illusioninc.com>
Organization: Illusion Inc


I didnt attend but the following report was forwarded to me.
I *have* received permission to post it here from the author

>>From seiden@netcom.com Tue Jan 28 23:09:49 1997
>Date: Tue, 28 Jan 1997 20:00:43 -0800

>Hi Everyone,
>
>Here is a reasonably brief report of the meeting we had in San Diego last
>week (23 Jan).  As you may recall from the original announcement, the main
>goal was to identify and discuss potential "distributed simulation"
>standards for the entertainment industry.  The meeting was sponsored by
>SISO (formerly DIS) as part of its outreach effort and hosted by Jack
>Thorpe of SAIC.
>
>It was a good initial meeting, although the discussion made clear that 1)
>there is a lot of work to be done, and 2) some components of the
>entertainment industry do not see standards and interoperability as
>necessary or desirable.
>
>Like most industries, entertainment has many components.  While these
>components share underlying technical requirements for distributed
>simulation, they come from different directions, use different terminology,
>and are rooted in different cultures.  We had the following three clearly
>identified components in the meeting:
>
>1.  VRML -- The extension of the WWW into three dimensions
>2.  Multiplayer games
>3.  Movie/TV production facilities as represented by the HollyNet(tm)
>initiative.
>
>We had a series of excellent presentations.  Highlights of each are below.
>If you need any more information on these presentations, please contact me
>or the presenter.  [Acronyms were a problem so I am including a glossary at
>the end of this report.]
>
>1.  Don Brutzman, NPS, on recent VRML activities:
>
> - VRML Consortium has been established.  It is the corporate entity that
>will assume responsibility for further development of VRML.
>
> - VRML, SISO, and IETF need to collaborate.  Don plans to present a paper
>proposing specific collaboration at the Spring 97 SIW.
>
> - vrtp, a comprehensive protocol, is being proposed to VRML community.  It
>will be a key component of the next phase of VRML.
>
> - Everyone is invited to VRML 97 Symposium Feb 24-26 at the Hyatt Regency,
>Monterey, California <http://www.sdsc.edu/vrml97>.
>
>2. Warren Katz, MaK Technologies, on multiplayer game developer's view:
>
> - Warren's views are based on many contacts made while marketing game
>development tools based on the DIS standard.
>
> - Game developers tend to focus tightly on the game under development.
>Goal is to differentiate the game from all competitors, including
>predecessor games.
>
> - Development is done by isolated teams/studios.  Sharing of information
>between teams, planned reuse of software, and use/development of industry
>standards are not part of the culture.
>
> - VRML is not suitable for game development due to current performance
>limitations.  Many developers still resort to assembly language programming
>to squeeze performance out of hardware/OS platforms.
>
> - This culture may change as the industry matures.  Warren noted that
>Gilman Louie, CEO of Spectrum Holobyte, favors use/development of industry
>standards to support the new "persistent world" model of multiplayer games.
>[Persistent world provider maintains a continuously changing virtual world.
>Players interact with that world and other players via simulations provided
>by independent developers.]
>
>3. Mark Smith, SISO, on basic SISO information:
>
> - What is SISO...Organization...Well attended, week-long, semiannual,
>technical workshops...affiliated with IEEE
>
> - Lots of experience with distributed simulation...Well organized...Cadre
>of dedicated knowledgeable people...Ready to apply these talents to
>distributed sim for entertainment...
>
> - Moving away from DoD center...Financially independent...seeking to
>broaden applications...
>
> - SISO in formative stage...Lots of opportunity to participate at the
>highest levels...key positions open...You can make a difference...
>
> - Everyone invited to Spring 97 SIW workshop, 3-7 March at the Holiday Inn
>International, Orlando <http://siso.sc.ist.ucf.edu/>.
>
>4. Michael Myjak, IST, on distributed simulation activity in the IETF:
>
> - New IETF working group has been formed to explore large-scale,
>distributed, multicast applications.  Real-time distributed simulation is
>the most demanding of such applications.
>
> - IRTF has been tasked to develop/test protocols to support said applications.
>
> - Reliable multicast communications service via the Internet is the key to
>achieving large scale simulations for VRML, multiplayer games, and DoD.
>
>5. Steve Seidensticker on distributed sim models and potential standards:
>
> - Distributed simulations use both peer-peer and client-server models.
>Some applications (e.g. persistent worlds) are hybrids.
>
> - Standards are not only needed at the interface and communications levels
>but also at higher levels (e.g. time synchronization, time reference,
>coordinate reference, TSPI, attribute value extrapolation, behavior
>representation, human form/avatar representation)
>
>We also had several good demonstrations:
>
> - Ed Roberts of NUWC showed a live link into a local Navy tracking range
>via the Internet.  His software incorporated both VRML and the new DoD HLA
><http://www.dmso.mil>.
>
> - Scott Roy and Will Harvey of Sandcastle, Inc.
><http://www.sandcastle.com> showed a time synchronization scheme that
>compensates for the latency encountered on WANs.  Very clever, very
>innovative.
>
>The meeting concluded with a discussion of where we should go from here.
>
> - Yours truly floated the idea of a special conference this summer devoted
>to distributed simulation standards for the entertainment industry, perhaps
>jointly sponsored by SISO, VRML and CGDC.  The idea sank quickly.  General
>consensus was that this is too soon.  We would get little support from the
>multiplayer game community with its present view of the world.  VRML
>community has its hands full with its own efforts to get underway.
>
> - Consensus was that we should continue to interact at this level and
>participate in each other's conferences and symposiums.
>
> - We should follow up on the VRML/IETF/SISO collaboration proposed by Don
>Brutzman.
>
>----------------
>
>Congratulations on having read this far!  You must be somewhat interested.
>If you have any reaction or feedback let me know.  If there is enough
>interest, I will set up a list/reflector to exchange ideas more quickly and
>easily.
>
>GLOSSARY
>
>CGDC    Computer Game Developers Conference
>DIS     Distributed Interactive Simulation
>DoD     Department of Defense
>ETC     Entertainment Technology Center (University of Southern California)
>HLA     High Level Architecture
>IEEE    Institute of Electrical and Electronic Engineers
>IETF    Internet Engineering Task Force
>IRTF    Internet Research Task Force
>IST     Institute for Simulation and Training
>NPS     Naval Post Graduate School
>NUWC    Naval Undersea Warfare Center
>SAIC    Science Applications International Corporation
>SISO    Simulation Interoperability Standards Organization (Offspring of DIS)
>SIW     Simulation Interoperability Workshop (Sponsored by SISO)
>TSPI    Time-Space-Position-Information
>VRML    Virtual Reality Modeling Language
>vrtp    Virtual Reality Transfer Protocol
>WWW     World Wide Web
>
>Steve Seidensticker    |Internet:   seiden@netcom.com
>2223 Commonwealth Ave  |Voice+fax:  619/284-3006
>San Diego CA 92104     |Alternate:  619/283-2849
>
