From: awm@netcom.com (Andrew MacDonald)
Subject: Re: INDUSTRY: Virtual Reality is Dead! Long Live Virtual Reality!
Date: Thu, 22 May 1997 16:23:24 GMT
Message-ID: <AWM.97May22092324@netcom.netcom.com>
Organization: NETCOM On-line services


In article <brundage-ya023180002105971159190001@nntp-server.caltech.edu> brundage@ipac.caltech.edu (Michael Brundage) writes:

>  In article <19970518003000.UAA12113@ladder02.news.aol.com>, vrevnts@aol.com
>  (Vrevnts) wrote:
>  > Expanding the definitions to make sure that VR will not die doesn't
>  > really seem to be the best way to go.  In fact, it's almost the right
>  > time (or late even!) to create the true definition of VR.  How many
>  > VRML web-sites meet the most standard VR criteria of being immersive
>  > AND interactive?  Very few from what I've seen.  "Text based VR???
>  > Wouldn't that make all printed materials virtual reality?

>  Text-based VR's such as MUDs have been around a
>  lot longer than any of the computer-graphics laden VR's, and I think one
>  could even persuasively argue that they led researchers to imagine (and
>  make the technological leaps necessary to create) the more high-tech VRs.

I think that MUDs fall into the category of what I would call
"compelling experience," but not into VR.  I define a compelling
experience (CE) as one where the rules of the situation override the
common sense rule of every day life.  A couple of examples: a
chemistry-major friend of mine played Rogue (or some other dungeon
game) for an entire weekend; later in the week, his experiment in the
lab was going badly, and he looked for the 'q' key to abort,
transfering the game rule to the real world.  Chess players are said
to dream chess boards and make associations equally as odd as my
friend did.  I've had similar experiences after playing computer games
for long periods.

Some have argued that because MUDs are CEs that they must be VRs. But
while VR might be CE, I don't think CE is necessarily VR.  VR is
virtual REALITY, an attempt to fool the SENSES, not the mind.  I know,
we can argue about how much of sensation is in the mind, vs the sense
organs.  But to me, the essence of VR is verisimilitude, not
interaction, not computer-aided mediation, but pure immersion.  If
your senses tell you it's real while your mind still operates with
real-world assumptions about space, time and causality, that's VR; if
your mind adopts a new set of rules about space, time and causality
despite the fact the senses are telling it otherwise, that's CE.

Perfect VR: the Holodeck.
Perfect CE: madness.

Andy MacDonald
awm@netcom.com
