From: ejp@world.std.com (Eric J Pierce) Subject: EVENT: BVRG Nov '97 - VR and Archeology Date: Tue, 28 Oct 1997 21:56:51 GMT Organization: The World Public Access UNIX, Brookline, MA ------------ FOR IMMEDIATE RELEASE DISTRIBUTE WIDELY------------ THE ACM/SIGGRAPH AND BOSTON VIRTUAL REALITY GROUP VIRTUAL REALITY FOR ARCHEOLOGISTS WEDNESDAY, NOVEMBER 5, 1997, 7:00 PM GTE LABORATORIES 40 SYLVAN ROAD WALTHAM, MASSACHUSETTS ________________________________________________________________ Join the Boston Virtual Reality Group and the Boston SIGGRAPH Chapter of the ACM for a joint meeting on how interactive 3D graphics is and can be applied to the field of archeology. Virtual Reality is a valuable new aid in the study and practice of archaeology. How can thousands of students visit a remote temple on a mountain-top in Turkey? How can archaeologists study an Assyrian palace whose artifacts are scattered to museums all over the world? How can a popular Israeli tourist site be preserved from the effects of thousands of visitors? How can an archaeologist publish ALL the data for Neolithic village and still make the data usable and affordable? Using computer demonstrations, video tape, and advanced hand-waving, Eben Gay will show how virtual reality is solving these problems and providing unique new possibilities in the fields of archaeology and education. Eben Gay built his first virtual world in 1982; it displayed on a character terminal (and ran quite fast, considering). In 1992 he started ERG Engineering, Inc. in order to build virtual worlds full time. Among other projects, he has built virtual worlds for museum exhibits, medical applications, and industrial training systems. He has trained teachers how to use VR in their curriculum, taught courses in VR to school children, and produced virtual learning environments for schools and museums. He is currently supplying VR expertise to Learning Sites, Inc. which builds educational virtual worlds for studying archaeology. He is active in the Boston Virtual Reality Group and has helped them build cutting-edge VR projects for five SIGGRAPH conferences. Eben holds a Bachelor's of Science degree in Computer Science from Boston University. ________________________________________________________________ SIGGRAPH/Boston Contacts WWW: http://www.siggraph.org/chapters/boston SIGGRAPH/Boston maintains a mailing list for e-mail announcements of meetings. Send e-mail to siggraphdistrib-request@cs.umb.edu if you want be added or dropped from this list. ________________________________________________________________ MEETING DETAILS: --------------- When: Wed, November 5, 1997 Networking time at 6:30pm Announcements & Feature presentation at 7:00pm Location: GTE Laboratories 40 Sylvan Road Waltham, Massachusetts By Car: >From Route 128 (interstate 95), get off at exit 27B, Winter Street, in Waltham. ->From I-95 (128) South the exit leads you right onto Winter Street. ->From I-95 (128) North, turn right at the light at the end of the exit, onto Wyman Street, turn right again at the next opportunity, onto Winter Street and cross over I-95. Go West on Winter Street through 3 closely spaced traffic lights, staying in the right lane. The Cambridge Reservoir appears on your right and the entrance to GTE Laboratories (40 Sylvan Road) is on the left. About halfway past the buildings, turn right under a pedestrian bridge joining two buildings. The entrance is in the building on your right from the central courtyard. Park in the central lot, follow the signs pointing to Lobby 2 and the Auditorium and sign in at Lobby 2 (in the northeast-most building). ________________________________________________________________ The Boston Virtual Reality Group meeting schedule for 1997-1998 is now available on the web! Check out http://www.media.mit.edu/~brenden/bostonVR/bostonVR.html for the most current info on the meetings we will be having this year. ======================================================================= Boston VR Group - A Gathering of Minds for Cyberspace Development: The Group meetings are a great way to meet others who are "actually" developing Virtual Environments. Whether you have an interest in the discussions, 3-D modelling, interactively generating and/or coding virtual worlds, or somewhere in between, there lots to do and talk about!!! Boston VR Group Philosophy: The purpose of the Boston Virtual Reality Group is to provide an ongoing venue for developing virtual environments as well as a forum for bringing scientists and developers together with VR enthusiasts/potential users. Through actively exploring both the technology and its cultural implications, exposing each to the other's thoughts and ideas, and "learning from" and "sharing with" industry leaders, we can help shape the future of this medium. ====================================================================== FOR MORE INFORMATION, CONTACT: ------------------------------ Director BCS-VRG: Brenden C.Maher Speaker Requests: brenden@media.mit.edu voice: (617) 621.3309 HOW TO SUBSCRIBE TO AND UNSUBSCRIBE FROM THIS LIST: --------------------------------------------------- To subscribe to the boston-vr-announce e-mail announcement distribution list, send the following line in the body of your message to majordomo@world.std.com: subscribe boston-vr-announce To unsubscribe yourself from this list send the following line: unsubscribe boston-vr-announce Sometimes e-mail addresses (especially domain names) get convoluted by peoples servers. 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