Operation Evil Eye
	During the summer of 1939 the German high command began secret experiments into establishing Psychic Connections to their ancestral past. Several botched attempts resulted in many German scientists untimely deaths and subsequently the entire “Project Resurrection”, was shelved.
In the summer of 1942, the feverish quest for a supreme Supernatural Fatherland was  rekindled by the breakthrough discovery of the hidden Burial site of High Priestess Vimmola Dardienna Blavatsky, grand spiritualist of the Covenant of Daknspeuk, scripter of the “Ancient tomb of Daknspeuk” or “Death Speak”.
Once deciphered by Mystic Adept, Madame Blavatsky, the great, great granddaughter of Vimmola Blavatsky; the secret burial crypt of Vilmhelm Krushner ( “William the Crusher”) First Knight of Dellok and “The Dealer of Punishment and Justice” for his Lord Heinrich  I was discovered.
With the tomb and crypt both known by the Reich’s SS Paranormal Division, a rejuvenated “Project Resurrection” has once again thrown the world into a collision course with this veiled darkness of unholy terror. 

Your mission Agent Blazkowicz , is to re-establish communications with Franc-Tireur the French Partisan Resistance Force and find the missing Allied POW’s taken from concentration camps in Poland by SS-Oberfuhrer Wilhelm “Deathshead” Strasse. All leads point us to Chateau De’Brakkon an old bombed-out keep, deep in the heart of the Vercors mountains.


Created by Beau (demonspawn) Sutton
5 months to complete from first look at the tools to release.

This adventure was created as an SP map. It has been designed to take advantage of hidden SP  
functionality such clipboards and books. 

*Because of this it is very important that you follow the installation procedures closely.

Once the "oee.zip" file has been downloaded to your system you must "un-ziped" it into your  
RTCW directory, not the "main" directory. 

When it is un-ziped you will see a new folder in your RTCW folder called "oee" This folder  
contains all the data required to run "Operation Evil Eye".
Once extracted simple "double click" the "oee.bat" file and you will be launched into the  
adventure. 

That’s it.

Credits
There are many people who have helped me create Operation Evil Eye, I have redesigned the  
games credits to thank as many people as I could, but I will also list them all here as  
well.

Official Content
id software (I can't say enough about what these guys have done for me and gaming in general)
Gray Matter Studios (Their work paved the way for everything I added, without them you wouldn't be reading this)

The Forums
Surface Forum, moderated by eyeronik, Rumble, Midnight Oil and Ghast
Tram Design forum, moderated by Tunnleram, TiCaL, ShiZZa, Rummie, nib
Splash Damage forum, moderated by sock and djbob
KoS Virtual World (a site dedicated to SP mappers), moderated by KoS with a little help from
me:)

The tools
Timothee 'TTimo' Besset (qeradiant)
ydnar (q3map)
Francesco Bancalà (EasyGen)
Les Boorman (WolfCompile)

A special thanks goes out to Craig Helmick (Omnix32) who has helped me every step of the way 
and has shown me how to unselfishly help all others within our mapping community.

The Music
Bill Brown

Additional Art
90% of the art resources that aren't "official" content were created by myself. I have used  
some of Timothy Andrew Wilson textures and would like to thank him for them. I have also  
included a read me file (additional_textures.txt) about him and his excellent work.

And most of all my awesome family who's love and support has made Operation Evil Eye a  
reality.

Please feel free to express any and all comments about my work either directly to me
demonspawn@shaw.ca
or through any of the above mentioned forums.

I hope you enjoy "Operation Evil Eye"
Beau
