
Kung Fu Grip - A Return to castle Wolfenstein Multiplayer Map

By Jesse Snyder AKA Hummer
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0. Thanks
1. Installation & Map Name
2. Story
3. Features
4. Objectives
5. Where to?
6. Technical
7. Known Bugs

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0. Thanks
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Well, I didn't make this map alone; I had a lot of help along the way. First I'd 
like to thank Vaporizer for doing some of the cool brushwork modeling, such as the 
Train, RC car, Nerf Gun, Mousetrap and Stapler. Also, I'd like to thank DemonEye 
for making the CD-Key md3 model and skin.

Also, I'd like to thank clan FBG (even though they are mostly non-existent now) 
for the thorough testing done early. With out you, there would be no air vents, 
catapult, among other things. Also, I'd like to thank clan DPG with later testing, 
and getting me to finally release this sucker!

Of course, I'd like to thank Gamehelper.com (http://www.gamehelper.com) for their 
help with promoting the map, as well as supporting me though my other endeavors. 

I'd also like to thank all the rest of you RTCW mappers, even though you are few 
and far between. Nib, Rummie,  SCDS_reyalP... and all the guys from 
Planetwolfenstein's & RTCW.CO.UK's mapping forums... and the Tramdesign forums ... 
and the Timelord guys... jeez... so many :)

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1. Installation & Play
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Simply put the mp_pak_kungfugrip in your "Main" folder (which is in your Return to 
Castle Wolfenstein Directory). Now you can load the map through within RtCW by 
setting up a server and selecting "Kung Fu Grip" from the map choices. 
Alternatively, you can hit "~" to bring the console down, and type "/map 
kungfugrip"

The map name is "kungfugrip" for people who want to put this map into their map 
rotations.

All of the game modes are supported: Capture the Flag, Objective Mode, and 
Stopwatch.

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2. Story
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There has been an on going battle between the Axis and Allied action figures. Both 
sets of action figures were spawned from the game "Return to Castle Wolfenstein." 
Of course, the Allied forces are trying to suppress the evil doings of the Axis. 
However, many of the games secrets can be released with the coveted "CD-Key." If 
the Axis were to get a hold of the CD-Key, they could transmit it across the 
Internet and bring the Allied forces to their knees with the secrets of the game.

The Allied forces are the sole protectors of the CD-Key, and they have hidden it 
in a chest in a fish tank within the house. However, deep reconnaissances done by 
Axis forces have discovered the hiding place of the CD-Key. Now, a crack squad of 
Axis troops has been deployed to recover the CD-Key, and transmit it to other Axis 
forces across the globe. Allied forces have caught wind of the Axis troop 
movement, and are on their way to guard the CD-Key.

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3. Features
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- Moving Toy Train that players can get in
- Remote Controlled Car with player control
- Silly String that can be activated
- Moving Fish in the fish tank (can be killed with grenade)
- Functioning Hamster wheel that opens the fish tank lid
- Functioning Dart gun with sticky darts that attach to the fish tank
- Radio with song that changes depending on which team has the objective
- Catapult to launch players across the room
- Air ducts that blow players around
- Lots of jump pads
- 98% custom textures
- Fantastic Brush modeling
- Realistic Lighting
- All multiplayer modes (MP, CP, SW)

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4. Objectives
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Allies: 

Primary Objective: Prevent the theft of the Return to Castle Wolfenstein CD-Key.
Primary Objective: Prevent transmission of the CD-Key over the Internet.
Secondary Objective: Defend the North heat vent.
Secondary Objective: Defend the East heat vent.
Secondary Objective: Defend the South heat vent.
Secondary Objective: Secure the Playboy to deter axis morale.

Axis:

Primary Objective: Steal the Return to Castle Wolfenstein CD-Key in the Fish Tank
Primary Objective: Transmit the CD-Key over the Internet, in the office.
Secondary Objective: Destroy the North Vent for heat duct access.
Secondary Objective: Destroy the East Vent heat for heat duct access.
Secondary Objective: Destroy the South Vent for heat duct access.
Secondary Objective: Secure the Playboy for team morale.

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5. Where to?
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For Objective Mode:

The layout is fairly simple. The Axis start in a bedroom, the Allies in the 
bathroom. The Kid's bedroom, which contains the CD-Key, is in between the two 
spawn rooms. The Axis should probably blow the heat vents in order to give their 
side another route when they get the CD-Key. 

The remote control, which controls the RC car, lies within the Axis spawn room, 
near the door. The car will loop around the hallway when activated. There is an 
air vent across from the axis spawn point, which will place players on top of the 
bunk bed in the Kid's room. On top of the bunk bed is a Nerf Dart gun. Players can 
activate the gun by pulling the trigger. These darts will give players "steps" to 
climb the front of the fish tank. Also, there is a silly string can at the foot of 
the lower bunk, that when jumped on, will shoot string to the bookshelf for 
another route to the fish tank.

Also, below the bunk beds in the corner of the room is the forward spawn. If 
taken, Axis will spawn underneath the bed. However, the Axis will be forced to 
take the low ground for the most part. The cord on the blinds is climbable though, 
and climbing it will get players back on top of the bed.

The Axis must get to the top of the bookshelf, to the hamster wheel. Jumping 
inside will open the fish tank. From there, the Axis can get the CD-Key in the 
chest. Once they have the objective, they can try to ride the train out, take the 
catapult on top of the fish tank which will land them back on the top bunk, or 
they can try and land on a pillow on the side of the fish tank which will break 
their fall. If the vents are blown, they can choose that route. Otherwise, they 
have to go back through the door. If they choose to jump from the bed, they can 
again land on a pillow, which will break their fall.

They must battle up the hallway to the office across from the Allied spawn 
(bathroom). In the back right corner of the room is a mousetrap, which will bounce 
them up to the desk. They can then take the stapler to the computer. Once they've 
landed on the keyboard, the Axis have won.

Along the way are a number of bouncy objects, like blue racquetballs and sponges. 
There are a number of hiding places and sniper spots, so be careful! Take 
advantage, and be aware of your surroundings.

By the way, once the Allies recover the objective, the lid on the tank will close, 
and someone will have to reopen it by hopping on the hamster wheel. This is to 
prevent "doc sitters." I had lots of good laughs watching helpless doc sitters 
swimming around, waiting for the tank lid to reopen.

For Capture The Flag Mode:

The flags are located on the submarine in the bathtub, in the chest in the fish 
tank, the keyboard in the office, in the toy chest in the kid's bedroom, the 
shoebox in the parent's bedroom, and the top bunk in the kid's bedroom.

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6. Technical
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This map was made with GTK Radiant 1.2.7. The Compiler used was q3map_ydnar_2 from 
Ydnar.  

The compile time for the map about 1-3 seconds for BPP & VIS, and about 255 
seconds for lighting.

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7. Known Bugs
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- The water may not always splash when shot. 

- When the fish tank lid is down, and the lid is shot, water will splash up. This 
is a script mover limitation.

- Script movers can be nasty at times... don't be surprised if you get stuck to, 
or gibed by a script mover.

- On rare occasions, you can "ride" the Nerf darts though the fish tank glass. 
Since this can only happen once per game, and the lid is usually closed anyway, 
it's not a big deal.


