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RTCW-LAUNCH readme
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----Installation----
1) remove any older versions you may have; they may cause trouble
2) unzip the launch pk3 file to your "Program files/Return to Castle Wolfenstein/main" folder
3)rock'n roll


----General Info----
Author:  Midnight Oil aka Sgt Shultz
Mode: MP objective, Stopwatch
Number of players: 10 to 24
Version:  Final
Title:  Launch
Filename:  launch.pk3   includes all necessary files
Other maps by author: none-this is my first map for any game
Email:  robinrog@yahoo.com


----Credits to----
My wife for input, constructive critisism, and playtesting
The many people who take the time to write all the exellent tutorials
Anyone whose textures I have used :)
The gang at the Surface Forum for help climbing the learning curve
EyeRoniK (cool textures), Rumble, Ghast, Yogi the Brain, and everyone else at surface
special thanx to omnix32 for q3map 2.01 help

----Contact----
***Constructive criticism is encouraged and appreciated***

Please report to me any missing shaders or other probs so I can fix them
robinrog@yahoo.com
Surface forum http://www.planetwolfenstein.com/surface/ map releases section mp launch thread


----Game play Information----
Setting:  a V-1 missile launch site somewhere in France
Story: The Axis has developed a new chemical weapon and is preparing to target London with it.  Allied commandos have landed in the hedgerows in a Waco glider.  They must capture a sample of this new chemical for analysis and escape in the field car provided by the French Resistance.

allied objectives:
-capture the farm midpoint spawn flag
-gain access to the axis base by breaching the gate or the cracked wall
-capture the chemical sample
-return to the field car and escape

axis objectives:
-defend the farm midpoint spawn flag
-defend the base gate and wall
-do not let the allies steal the chemical sample
-do not let the allies escape with the chemical sample

----Map Information----
New models: no
New textures: yes
New sounds: yes
Easter eggs: kind of-rocket engine can be turned on and off
	     Secret door, well not so secret.

----Construction----
Editor: GtkRadient 1.2.9,  q3map 2.01, Easygen, wolfcompile 2.0
Build time: Four months of learning the editor and fixing mistakes
Compile rig: AMD 1.4Ghz, Asus A7V266, 512 Mb ram, NVIDIA Gforce3 Ti500, Windows 98
compile time: < 30 min

----Known Bugs----

Low framerate in a couple of spots-shouldn't hinder game play (I hope)


----Copyright permissions--------------------------------------------
Mappers MAY NOT use any part of this map in their own map, Excepting Textures
Feel free to use textures I have made if they will work for you

This map may be distributed ONLY over the internet, unedited, and must contain this readme file (also included in the pk3)
You are NOT authorized to put this map on any disk or distribute it in any way other than already stated without my explicit permission
