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mp_angel_readme.txt
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Heya!  Thanks for downloading Angel of Death, I hope you enjoy it.    -GK-

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MAP INFORMATION
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Title: 			Angel of Death
Creator:  		GateKeeper (gatekeeper@duskrider.com)
File: 	 		mp_angel_beta.pk3
Version:			beta
Play Mode:		Objective and StopWatch
Recommended Players:	Unknown ATM.  Hopefully will know more after Beta Testing.  Has capacity for up to 64 players.  Hurrah!
Allied Respawn Time:	20
Axis Respawn Time:	15
Time Limit		20
Last Compile Date:		4/23/2002

This level is my first.  It was built from scratch using GTKRadiant 1.2.1 - 1.2.6.  

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INSTALLATION
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Just put the mp_angel.pk3 file that should be included with the zip file into your main directory of Return to Castle Wolfenstein.  This is usually
C:/Program Files/Return to Castle Wolfenstein/Main  but may vary depending on your setup.

Once the mp_angel.pk3 is in your main directory, you can then play the map by connecting to a server that is running it, or by creating your own server and selecting the map from the server configuration screen.

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MAP DESCRIPTION
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Story:		Time: Sometime after D-Day in 1944.  Location: Allied HQ, somewhere near Saint-Malo France. 

	As you know soldier, our time is crucial.  The Axis war machine is dying, but we only have a tentative hold.  Allies are advancing into Axis territory faster than the Axis can replenish supplies and troops,  but we're feeling the crunch as well.  We need to eliminate all Axis presence in France, and pave the way to Berlin.  On a routine patrol,  our Allied forces came across a lone Axis airfield set into the hills.  We had no idea there was an installation in the area, but naturally, we advanced to overtake it.  We were crushed by elite Axis troops guarding the field.  Before the Axis could completely squash the Ally invasion, however, a single Ally message was sent to HQ from the Axis communication bunker:

Axis airfield heavy resistence.  Charlie company all but destroyed.  One aircraft inside facility, type unknown.  Large, jet, dual engine, prepared to launch.  Unknown ordinence, large canisters containing green fluid.  Recommend full strike.  Over.

Nothing more was heard of Charlie company.   It is unknown why the field was so heavily defended, or what this unknown type of aircraft is.  It is also unknown what type of ordinence it carries, although the boys over at the think tank expect it's some type of chemical or biological agent.  It is assumed that this craft is new, or a prototype, and it's range is unknown.  It may just be a puddle jumper, but for all we know it may have the ability to jump the pond... if you get my drift soldier.  We can't take chances at this stage of the game.  Get over there and bring me a piece of that thing to hang on my wall.  Dismissed.


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TECHNICAL ISSUES / HINTS
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In order for Allied forces to lauch a full scale offensive on the Main Hangar containing the Angel of Death aircraft, the maglock hangar door must be open.  This door can be opened and closed by one of only two switches in the map.  One switch is located just inside the door.  The other is located in the upper level of the control bunker.  It is in the best interest of the Allies to keep this door open, giving them an easy way into the hangar.  It is conversely in the best interest of the Axis to keep this door closed.  Players will know if the door is open or closed by an on screen cue, and an alarm located near each button.  The alarm will sound if the door is open only, not if closed.  There are two other ways into the hanger, one for each side.  The Axis have a free ride into the hangar via a tunnel running from their base.  The Allies must blow the hatch in order to gain access from the tunnel on thier side.  Either way, these tunnels are a dicey option for entry due to the ease of the opposing side to cover them.  

Trucks have been located throughout the level in order to provide cover and surprize camping spots.

All hangars save the forward hangar have access to the service tunnels.

I hope you'll find that the MG42 emplacements serve to make things a bit more interesting.


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KNOWN PROBLEMS
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Dynomite planted at the plane while standing up sometimes gets the dyno stuck in midair.  Working on it.
Same for the Service Tunnel Hatch.
Plane does not disappear after blown.  Not really a big issue, since the round ends.  It was only supposed to be disabled anyway.  :-)
Only one of the fans on top of the Main Hangar Gibberize the player.  I will fix the other two.



Please let me know if you find any more at gatekeeper@duskrider.com


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PERFORMANCE ISSUES
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Please realize that this map is very open.  Therefore, your average FPS may be lower than on many other maps.  This is a tradeoff I was forced to make due to the layout.  Speeds should be no worse than on the map mp_assault that came with the origional game.





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SPECIAL THANKS
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Thanks goes out to all the awsome people at www.planetwolfenstien.com forums for thier outstanding support and help. 
Also to the people at TramDesign (www.planetwolfenstein.com/tramdesign), who are also great.  
I gotta give some props to Grunt, whom I got the Hangars from.  Adds a very nice effect I think.
Also the people at rtcw.co.uk forums for getting me started, even though I was just a lurker.  :)
Last but not least, TunnelRam, Pointy, Nib, and all the other people who took the time out of their busy lives to write some outstanding tutorials.


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PIMPAGE
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Check out www.bac-clan.com for the coolest bunch of RTCW players around.  Hey fellas!  Sorry I haven't been around much, but I been too busy making this damn thing...


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DISCLAIMER AND LEGAL STUFF
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You may not use this map as a base to build other maps.  

You may freely distribute this .zip file through any medium you see fit, Internet, CD, Zip, whatever.  You may only distribute freely however, don't charge for it.  If you make money and I don't... it's BAD.  You dig?

You may not edit the .zip file, readme, or .pak file in any way.

You MUST include this readme with any distribution.  

If you would like to take any part of this map and use it for your own twisted ends, contact me, I'll probably make you a prefab with the stipulation that you give me credit.  

Oh, and if this thing seems like it's crashing your computer, making you reinstall Wolfenstein, or causing problems with your inter-personal relationships then, by installing this map and playing it, you are agreeing that these things are NOT my fault.  :-)

This map is ©2002 by Ed Zenisek. All rights reserved.

Return to Castle Wolfenstein and related marks 
are trademarks of Activision. 
© and TM 2001 Activision, Inc. All rights reserved. 


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mp_angel_readme.txt
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