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Return to Castle Wolfenstein custom map
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Title                   : Normandy Breakout
Version                 : BETA 3
Release Date            : 08/4/02
Filename                : mp_breakout.bsp
Game Types		: MP only (CP mode will be added in final)
# of Players		: 16-40+ (currently spawnpoints for 20 players per team)
Author                  : Tom "Menzel" Haskins
Email Address           : thaskins@snet.net
Homepage		: http://www.farmingtonco.com/ro/
Other maps by author	: Tundra Outpost (MP_Tundra)
			: Foo Fighter (MP_Ufo)


---General Information/description---      
Normandy Breakout. The Allies are pushing the Battle for Europe inland. American infantry forces must disable a German 88 Artillery gun before Armored Divisions can proceed into St. Lo.

Allied Objectives:
Primary Objective	:Destroy the German 88 gun to allow armored divisions to move forward.
Primary Objective	:Defend the Allied Field Operations
Secondary Objective	:Capture the reinforcement Flag
Secondary Objective	:Destroy the Church Gate to gain access to the sewers.
Secondary Objective	:Defend the Back Alley Wall


Axis Objectives:
Primary Objective	:Prevent the allies from destroying the German 88 gun.
Primary Objective	:Destroy the Allied Field Operations center to disrupt the invasion.
Secondary Objective	:Capture the reinforcement Flag.
Secondary Objective	:Defend the Church Gate
Secondary Objective	:Destroy the Back Alley Wall

		  
--- Installation ---
Extract the mp_breakout.pk3 file to your "X:\Return to Castle Wolfenstein\Main" directory, Where X: is the root directory you installed Wolfenstein in.

--- Other Info ---
This is a beta version. I expect the final version to be ready within a week or two but I would like some input on any issues found with the map. I'm looking for general playtesting, balance and map layout issues. Any feedback would be helpful. You can contact me via e-mail at thaskins@snet.net


--- Special thanks to ---
Beta testers for putting up with all the builds and changes.
Matt Bell AKA Urgrund (http://members.optushome.com.au/catacomb777/screens/) for the textures, insightful info and tips.
Det Pak (http://detpak.tripod.com) for the custom sounds and for all the input with map ideas.
Kevin Bolt AKA Boltyboy (kev.bolt@btinternet.com) for pointing me in the right direction with the lighting issues.
Tram Design for being a wealth of knowledge on RTCW mapping.
		  
---Copyright / Permissions---
-----------------------
This level is copyrighted by Tom Haskins 2002.
Authors may NOT use this level as a base to build additional levels.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission.

You MAY distribute this PK3/BSP through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.

