First off all :
-----------------------------
Great thx to 
________
|Dischei|
---------

www.dischei.de.vu

For hosting my map


OpeRation:demons from the sky
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auther :S.p.a.w.n.@brainlesssoftware
compile time:10589 seconds
Date : this file is written just before the last betatest so , i don't know the day yet, 
       but today it's.
       january the 6th of 2002    
Thx to:
Ptd][Art][BS,user`,Ariff,tramdesign,pointy(from http://www.planetpointy.com/wolf/mapping/tutorials/tutorial1.shtml)
and all other beta testers.
And offcource Id software , Gray matter studio's and nerve for their fantastic game.

Nfo
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This is my first map, made with Gtk radiant, so expeckt no technical hights, i kept the 
geometry simple but still nice. I used to map for Unreal and Unreal tournament , but i never
came to releasing anything.

The map is small sised but quite bugless ( i hope).

Bugs
------------------------------
All that is fixable should be fixed.  But if you encounrter any bug , please sent a mail 
to corneelbaert@hotmail.com with as subjeckt : bug found in Operation demons from the sky

Scripting
------------------------------
Done by a tutorial form  http://www.planetpointy.com/wolf/mapping/tutorials/tutorial1.shtml

Some other stuff 
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there's a map of the map (wtf am i saying) in the levelshots file of the pk3 , just 
extrackt the .pk3 to find it. 

Special thx to user` , wanna now why ??
------------------------------
The guy on the loading screen is user`, he aided me with my beta testing and 
made me do some inside locations extra. And if he wouldn't have say it , i wouldn't have 
closed the spawnpoints , so without him there would have been many spawnkillers. 

Compile
------------------------------
I compiled the map with a hole to decrease the compile time , i tryed without the hole ,
but after 15 hours it was still buzzy and far away from the end. So if anyone wants to 
compile it without the hole for me , mail me , i'll send you de .map file without the hole:)
Some people say that things don't work because of the hole , but to me everything seems to 
work perfeckt.

What's the Belgian Elite Force (BEF)
------------------------------
A force i invented and will use in my other maps to come to. Why Belgium ?? , wel , i am from 
Belgium especialy from West-Vlaanderen (if you know the name Flanders fields ,wel , it's in 
that state/province i live) I have seen the horrors of the war (not in real life offcource , 
i'm only 15 years old ) but I've walked in real trenches and saw some museums , I saw pic's of
battefields where everywhere dead body's lie , with peaces of thier body lost , everything 
in mud and slime and rain. Ever seen real 2nd world war gasmasks?? , I can tell you , 
they belong in a horror movie. I wouldn't want war , but anyway , virtual it's fun. 

Small biografie
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1986:birth
1990:playing the commodore
1997:got a P133mhzwith16mbram
1997:played dark forces , jedi knight , tomb raider ,doom etc
1998:got unreal , to hevvy for my pc , but the editor worked , made some very crappy stuff
1999:played some other games like wolf, and strategie games
2000:got new pc and started editing for halflife by a tutorial from pc zone benelux, only crappy stuf
2000:played unreal to the end and edited a bit for it by again a tutorial from pczone benelux to view them go to did.gamedesign.net  (dutch only)
2000:played some other games and got UT , played it a bit, edited , discovered the shape editor
2000:made crapp stuff for UT
2001:played unreal again , edited some more Ut levels , only crappy stuff
2001:got q3, edited some crappy stuf for it
2001:some more and nice ut levels
2001:got wolf , and started editing 

Objectives
------------------------------
1  :blow up the wooden door
    located in the bottom left of the map 
2  :steal the secret documents
    located in the bottom left of the map
3  :escort the docs to the local resistance
    located in the upper left of the map 

Install
------------------------------
Extrackt the zip file into your  \return to castle wolfenstein\main\   directorie
If you lose this readme file, don't worry , it's included with the mp_odfts.pk3 file 
aswel.

Have fun with it     :-)  (-:        :-]  [-:


Btw I spent over 60 hours in making this map , without compiling times and beta testes.

 