MP Level for Return to Castle Wolfenstein by TurboPoint.

Although the map should work ok with any version of RTCW, it is recommended that version 1.33 or above be used.

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Map description:

The Axis have developed the first ever jet aircraft, the ME262, otherwise known as "The Schwalbe".
The Allied inteligence have discovered the location of the base, and are providing covering air support.
The allied ground forces must infiltrate the axis base and destroy the prototype.
They must then steal plans and escape via the boat waiting at the river.

The allies CANNOT escape until the ME262 is destroyed, even though they can steal the plans at any time.

The axis must defend both the ME262 and the plans, and also try and keep control of the mines, which provide passage into the base.
They can also slow down the allied advance by destroying the footbridge that crosses the river,
forcing the allies over the train bridge or through the very cold river, which will sap their strength.

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Map Info:

Title:		Project Schwalbe
Release:	25/06/2002
Filename:	mp_schwalbe.pk3
Mapname:	mp_schwalbe
Filesize:	15.4 MB
Author:		Turbo & Pointy
E-mail:		Turbo: turbo_mapper@hotmail.com, Pointy: Les@downlands.freeserve.co.uk
Homepage:	http://www.planetpointy.com
Gametypes:	WolfMP & Stopwatch.
Players:	Minimum: 8
		Optimal: 16
		Fragfest: 20+

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Technical Info:

No of brushes:	7731
No of entities:	1346
Build time:	3 months +
BSP:		76 SECONDS
VIS:		115 SECONDS
LIGHT:		Just under 3 hours
Compile PC:	Athlon 1200, 768MB, WinXP
Editors used:   GTKRadiant, WolfCompile, PSP, Terragen/Terrasky, Easygen. Milkshape 3d, Lithunwrap
Custom models:	Yes	
Custom sounds:	Yes
Custom textures:Yes
R_Speeds:	Highest r_speeds:	15327
		Lowest r_speeds:	1115
		Average r_speeds:	7363

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Installation:

Just extract the mp_schwalbe.pk3 into your "return to castle wolfenstein/main" folder.

You can play the map by choosing the map in the server options or 
by opening the console and type "map mp_schwalbe".

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Credits:

First credit must be given to Grey Matter/Nerve/ID for this fantastic game.

Most of the brushwork/design was by Turbo, with Pointy doing some additional brushwork and entities, scripting, models.

The me262 skin is from Meesha Starchenko (http://meesha.boom.ru & http://meesha2.boom.ru)

The Intro movie is from http://www.soton.ac.uk/~genesis/Level2/Planes/Germany/Me262.htm

The war movie is from http://www.ww2battles.com/movies.htm

Big thanks to Pymble, for hosting the test server. (http://www.seeping.net), and Foyleman (http://www.foyleman.com) for the tree sound.

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Know Issues:

If you are running in 16bit you may see some texture tearing in some places, the map is optimized for 32bit.

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Feedback:

Feel free to email us your comments, suggestions or bugs.

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Copyright / Permissions 

You may distribute this archive in any format, providing that all original files are intact.

NOTHING may be used from this pk3 without prior permission from the authors.

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