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Return to Castle Wolfenstein custom map
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Title                   : Foo Fighter
Version                 : 1.0 (Final)
Release Date            : 03/14/02
Filename                : dm_ufo.bsp
Game Types		: MP and SW modes  
# of Players		: 10-32 (spawnpoints for 16 players per team)
Author                  : Tom "Menzel" Haskins
Email Address           : thaskins@snet.net
Homepage		: http://www.farmingtonco.com/ro/
other RTCW Maps		: Tundra Outpost for RTCW (mp_tundra)
           

---General Information/description---      

Startling evidence has surfaced that the Axis may have obtained high level technology of unknown origin that could give them complete superiority in the air war over Europe. Reconnaissance has shown heavy activity in one particular coastal base as of late - Allied command believes this base contains top secret information on their plans for implementing this new technology into the Luftwaffe. Rumors exist that the Axis may even have direct knowledge of the "Foo Fighter", the mysteriously odd shaped aircraft reported by allied pilots during airborne combat. The Allies must break into the base, locate any documents related to the top secret technology and transmit them to Allied HQ.


Allied Objectives:
Primary Objective	:Breach the gates to the Axis base.
Primary Objective	:Locate the Foo Fighter secret documents.
Primary Objective	:Get to the radio room and transmit the secret documents.
Secondary Objective	:Capture the reinforcement Flag.

Axis Objectives:
Primary Objective	:Defend the base gates.
Primary Objective	:Defend the Foo Fighter top secret documents.
Secondary Objective	:Stop the Allies from transmitting the secret documents.
Secondary Objective	:Capture the reinforcement Flag.

		  
--- Installation ---
Extract the mp_ufo.pk3 file to your "X:\Return to Castle Wolfenstein\Main" directory.  Where X: is the root directory you installed Wolfenstein in.


---Build time/tools---
Approximately 80-100 hours using GTKRadiant 1.2.1, Easygen and the Wolf SDK.


---Other info---
This map has a visual effect that can only be seen if dynamic lights are enabled in Wolfenstein. To enable them inside the game go to options, performance and set dynamic lights to YES. They do affect performance in-game, so use them only if your hardware can handle the overhead.


---Additional Credits to---
Thanks to Tram Design (the best site for info on Wolf editing), Grey Matter and the level testers who helped with all the great ideas and feedback.

		  
---Copyright / Permissions---
-----------------------
This level is copyrighted by Tom Haskins 2002.
Authors may NOT use this level as a base to build additional levels.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission.

You MAY distribute this PK3/BSP through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.

