


Map Author: mayhem and _-DACROW-_



*** IMPORTANT GAME PLAY NOTES FOUND BELOW ***


Allies Objectives:
- Destroy the Wier Hatch to gain entry to the underground bunker
- Destroy the warehouse blast doors
- Steal the missile codes from the soldiers quarters
- Return the missile codes to the Wier office for transmission
- Destroy the missile guidance system

Axis Objectives:
- Protect the Wier hatch from Allied entry
- Prevent any Allied infiltration past the blast doors
- Stop the Allied army from obtaining the missile co-ordinates
- Retrieve the missile co-ordinates before Allied transmission
- Protect the missile guidance system

Map info:
Compile time: 2 hours
Round time: 15 minutes


Map description:

in 1944 Z nazis was building a new type of rocket!
Allies start out side the river weir near the train depo. And must stop the Nazis testing there now rocket and steall the plans for the rocket.

 

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SPECIAL THANKS:

To all the guys of Tram Design (http://tramdesign.darktech.org) and EVERYONE on the TRAM DESIGN FORUM for all your patience with my numerous questions and for supplying great advice... you KNOW who you are!
including DEATHROW NIb Boltyboy mayhem AND EVERYOne!!!



OH  just one SPECIAL person who i play with alot on RTCW is SOOKIE!! hi cute !!!  shes a good FRIEND ;)
OH and a request i wanna join the {HS} CLAN because u rock hi jhonny
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INSTALLATION:

Extract the mp_weir.pk3 by pointing it to your RTCW main folder (example: c:\program files\RTCW\main). This will install all the custome textures, sounds, etc. the the correct folders. You should then have the  MP-weir.map listed in your Multiplayer selection window.


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KNOWN BUGS:






