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  RTCW - Red Oak Court Read Me
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***FOR THE LATEST INFORMATION REGARDING THIS AND OTHER MAPS BY shLep, VISIT ***
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***              http://www.geocities.com/shlep420/                         ***
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---Installation---
Unzip the red_oak.pk3 file to your "C:\Program Files\Return to Castle Wolfenstein\Main" folder.  DO NOT extract the pk3 file or it will not work.  You do not need to remove the previous version of Airstrip, this file is named airstrip2.pk3 and the previous version was named mp_airstrip.pk3

---General Information---
Version: 1-beta
Title: Red_Oak - NOTE: This beta version map is playable in MP mode ONLY - a SW version will follow shortly
Filename: red_oak.pk3 which includes: all files necessary to run this map
Author: shLep aka [OC]shLep 
Other Levels by Author: q3 maps - shLep_factory, elf_arena
Email address: kwizatchhaderach@hotmail.com

Additional Credits to: 

- Nerve and id for making this F'in game!!!
- Unholy for unknowingly getting this beta ready for testing! thx


Why is this called red oak?  

This map is basically my Old neighborhood in good ol Fountain Valley California. A very stuck up old person retirement place...people moved there to die i think...good thing we got outta there....but since rtcw came out, i wanted to make the neighborhood the center of destruction...ive been a ...shlep on getting the simple script made...and right now it is incomplete...but for me i love the fact that i get to blow up shit. And that is a perk of this map..it is as interactive as i could make it..if you see a ledge ...more then likely you can jump and climb ontop of it..similar to q3's UT...also many things are "breakable" which i havent noticed too much in rtcw besides wall boards and chairs..anyways..play on and give me some feedback.

---Play Information---
Game Description: The Axis are Invading Allied neighborhood to capture important files off my mainframe computer

- Allied Primary Objectives: Kill!!

- Axis Primary Objectives: Kill!!

Game Type(s): MP mode
Scoring Information: None at this time other then frags..
Recommended # of Players: 10-20...i think


---Map Information---
New Textures: None
New Sounds: None...as of beta...im working on a plethora of sounds for final release though

---Construction---

Editor used: GTK Radiant 1.2.1
Compile Machine: Sony Vaio POS!
Compile time: about 15 minutes



---Known Bugs---
The Axis spawn point was kinda just thrown together...so worry not...that will be fixed in final...so dont write to me about that!



---Copyright-Permissions--------------------------------------------
Authors MAY NOT use this level as a base to build additional levels. 

This file may not be distributed with any modifications.  

This BSP may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this BSP on any CD or distribute it in
any way without my explicit permission.