Beta Build 2 - By Cptn Triscuit

Hallo! Thanks for downloading the Toxicity Beta 2, please send your comments regarding the beta to me! e-mail me: CptnTriscuit@PlanetWolfenstein.com

To install the Toxicity Beta, simply place the mp_toxicitybeta2.pk3 file into your main Return to Castle Wolfenstein directory. To uninstall it, simply remove the mp_toxicitybeta2.pk3 file from the directory. NOTE: Installing Toxicity Beta Build 2 might run improperly if you already have the Toxicity Beta Build 1 installed. Simply uninstall Beta 1 before playing Beta 2. ANOTHER NOTE: Players with lower-end machines will likely want to make sure dynamic lights are off before playing Toxicity Beta Build 2. This option is located in the main options menu of your Return to Castle Wolfenstein game.

And now allow me to point out some locations and facts about the map. First off there are two known issues with the Beta. 1.) Erratic texture behavior in the 'Toxic Moat' 2.) Misplaced light flashes (only with dynamic lights active)

| The Research Documents is one of the two main objectives on the map. Allies must destroy them, Axis must defend them.
| The Chemical Components are the other main map objective. Allies must destroy them, Axis must defend them.
| The Emergency Drain Plug is the secondary map objective, and will allow the Allies quick passage to the Access Tunnels.
| The Northern Facility door can be opened from the Axis side. If the Allies can open the door it will create a short route to the Northern Facility.
| Pools of diluted chemical waste can quickly render a hardy soldier soft and gooey. The 'Toxic Moat' can be drained for another entrance into the Access Tunnels.
| Leaky barrels of concentrated chemical waste can ruin the attack plans of any soldier who is not sure of foot.
| With downed electrical cables in the bowels of the Chemical Plant, high voltage currents prove to be the most deadly obstacles of the map - don't step in the water either!