Team Conversion Wolfenstein 0.2

This is a small mod for Return to Castle Wolfenstein, adding a new gametype.

INSTALLATION:
---------------
Extract the file to your rtcw directory (NOT your \main\).
Then simply run the game by doubleclicking tcwolf.bat in the rtcw dir.


Goals of Team Conversion:
---------------------------
The objective of Team Conversion is quite simple. One team needs to convert the other.
A medic can revive any dead person, even if it's someone from the opposite team.
When he revives a victim from the other team, the victim gets converted to the medic's team.

When there's only one player remaining in a certain team, the game enters bunny mode,
and that player becomes the bunny. The bunny is a powerful player with a lot of health
and an altered venom gun (does more damage, doesn't heat up, and doesn't slow you down).

As a bunny you can do 2 things, you can try to last out the rest of the gametime, which is
a fairly hard thing to do.  Most players decide to go hiding, but with like 7-15 other 
players looking for you, you'll be found sooner or later.

As an alternative, the bunny can revive one person back to full health.  After that he's
bunny no longer, but his team is back up to 2 players.  Of course, if you end up reviving
a soldier, and you're an engineer yourself, it'll be fairly hard to convert more players
to your own team.  So play it smart ;-)

Their are a few ways to 'win' the game:
  When one team fully converts the other, the final bunny is the ultimate loser.  The bunny-
  killer and bunnyreviver are more or less the winners of the game.

  If the gametime is over and there's no bunny at that time, the winning team is the team 
  with most players in it.

  If the gametime is over and there is a bunny left, that bunny is the big winner, since he
  managed to stay alive until the end of the game :-).


What's new:
-------------
- No more synchronous respawns, you respawn X seconds after you died
- A small bunny icon
- Killerbunny with a venom that doesn't overheat, or slow the bunny down
- Bunny revives his future companion to full health
- New serverside variables to enable 'fairplay' or disable gibbing
- A few small visual changes
- Ingame browser now looks for TC Wolf servers only
- Some bugs (like the floating corpse) *should* be resolved
- Adding a certain winner/loser distinction
- Medic can revive underwater


Scoring system:
-----------------
Fragging a player:       1 points
Reviving a teammate:     2 points
Converting a player:     3 points
Being converted:        -2 points
Teamkilling/Suicide:    -3 points
Fragging the bunny:     10 points
Converting the bunny:   10 points
Fragging as bunny:       2 points
Converting as bunny:     5 points

In objective based maps, old objective scores will still be given too.
Somebody go make TC specific maps please ;-)


New serverside variables:
---------------------------

g_minimumReviveTime (default 5)
  Defines the number of seconds before a respawn (the number of seconds 
  a player is forced to lie down waiting for revival).
  The actual number before respawn is this number plus 1.

g_bunnyHealth (default 200)
  The amount of health the bunny receives.

g_reviveFullHealth (0 or 1, default 0)
  If set to 1 all medics revive a victim to full health.

g_enableFairPlay (0 or 1, default 0)
  If set to 1 all players spawn as a medic with a lot of ammo, and 15
  syringes.  The ammo regenerates, so you can't run out for very long.

g_disablePanzerfaust (0 or 1, default 0)
  If set to 1 panzerfausts are disabled.  A player choosing panzer as
  a weapon will end up with only a handgun to shoot with.

g_disableGrenades (0 or 1, default 0)
  If set to 1 grenades are disabled, this includes smoke grenades for
  airstrikes.  Air support (by using binoculars) is still possible.


Contact me:
-------------
I would be very happy if you would send in bugs you encounter, but be 
sure to fully describe the situation where a bug occurred.

email: cobralord@crew.fragland.net
IRC: #soff! on irc.Quakenet.org


Thanx go out to:
-----------------
Special thanks to Tziek, Packman, Fretn for ideas, suggestions and help.
Robster, Chouf, Art, erm, basically the whole Sod Off! and BZZ bunch for
their support. This includes all those other nice people on the 'known'
channels on Quakenet :-)

And let's not forget to thank Knud for being the ugly fag he is.
